Tear
Axe_Boomerang_Combo in SkillsDeals 45% Strength + 45% Dexterity Physical to an enemy and resets the cooldown of Bonethrow if this critically strikes.
- id
- Axe_Boomerang_Combo
- type
- 4
- flags
- 0
- notes
- faire le "proc" system avec un statut
- nature
- 1
- script
- function onDamage(dmg) { if( dmg.critical ) { resetCooldown(Skill.Axe_Boomerang_Skill1); } } function onDamageEval(hit) { if( hit.target.hasStatusType(StatusType.Bleed) ) { hit.dmgMult += vars.var1; } }
- status
- 2
- duration
- 0.75
Raw data
{
"id": "Axe_Boomerang_Combo",
"gfx": {
"x": 3,
"y": 0,
"file": "UI/icons/atlas_weapon_Axe1H_96px.png",
"size": 96
},
"anim": {
"ref": "AttackCombo",
"blend": 0.15,
"startFrame": 0
},
"type": 4,
"vars": {
"var1": 0.2
},
"flags": 0,
"notes": "faire le \"proc\" system avec un statut",
"props": {
"hit": {
"shake": 7,
"freeze": 4,
"camShake": 6
},
"threatRatio": 1.5
},
"steps": [
{
"on": 0,
"type": 9,
"props": {},
"range": 6,
"duration": 0.2
},
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 0
}
},
"range": 3,
"duration": 0.3
},
{
"on": 0,
"type": 8,
"delay": 0.25,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 2,
"duration": 0.1
},
{
"on": 0,
"type": 0,
"delay": 0.25,
"props": {
"area": {
"shape": [
1,
2
]
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.45
},
{
"atb": "Dexterity",
"ratio": 0.45
}
],
"affinity": "Physical"
}
]
}
],
"texts": {
"desc": "Deals ::dmg:: to an enemy and resets the cooldown of ::ref_name:: if this critically strikes.",
"name": "Tear",
"refs": {
"ref": "Axe_Boomerang_Skill1"
},
"rankDescs": [
{
"desc": "You permanently gain ::val1%:: [CritChance].",
"rank": 2,
"flags": 0
},
{
"desc": "Damage dealt to bleeding enemies increased by ::var1%::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 1,
"script": "function onDamage(dmg) {\n\tif( dmg.critical ) {\n\t\tresetCooldown(Skill.Axe_Boomerang_Skill1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif( hit.target.hasStatusType(StatusType.Bleed) ) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}",
"status": 2,
"affixes": [
{
"mod": {},
"ref": "TAttribute_Flat",
"val": 5,
"conds": {
"minRank": 2
},
"target": {
"attribute": "CritChance"
},
"target2": {},
"displayed": false
}
],
"mastery": [],
"duration": 0.75
}