Talent tree
Warrior
Hemorrhage is a bleeding effect whose damage depends on the critical hit that triggered it. As a master of bleeding and critical effects, the warrior specializing in this tree will speed up the fight and increase their rage generation while ensuring that wounded enemies succumb to their injuries.
0/30points spentLv10to start
Root · feeds all branches
Hemorrhage
Your [Physical] [CriticalStrike]s make the enemies bleed for 40% of the damage dealt over 9.
Branch 1
Branch 2
Branch 3
Tier 1
Seasoned Soldier
Your [Physical] critical strikes grant 1 [Rage].
Tier 20 / 1
Bloodletting
Damage dealt by your bleeding effects increased by 10%.
Exsanguination
Hemorrhage has a 0.1 chance to critically strike.
Tier 30 / 3
Master-at-arms
Your [Attack]s deal 15% increased critical damage.
Bruise
Your [Physical] critical strikes increase all [Physical] damage suffered by enemies by 4% for 15.
Fighting Spirit
[CritChance] increased by 2% to 4%.
Tier 40 / 7
Surge of Violence
Your [ComboAttack] has a 0.25 chance to allow your next Raging Smash to critically strike and cost no [Rage].
Tier 1
Sever
Your [WeaponSkill]s deal 20% increased critical damage.
Tier 20 / 1
Red Tempo
Damage from bleeding effects have a 0.12 chance to reduce the cooldown of all your [WeaponSkill]s by 1.
Rash Soul
[CooldownReduction] increased by 3% to 6%.
Tier 30 / 3
Exposed Essence
You ignore 5% of bleeding enemies' [MagicArmor] and [Armor].
Cracking Blood
Damage from Hemorrhage has a 0.35 chance to deal an additional 15% Faith + 15% Intellect Magic.
Magic Conduction
Damage dealt to enemies affected by Hemorrhage increased by 7%.
Tier 40 / 7
Infused Wound
Your [Magic] critical strikes apply a sparked version of Hemorrhage for 35% of the damage dealt over 9.
Benefits from all Hemorrhage-related [Talent]s.
Tier 1
Rage Shield
When you apply Hemorrhage, you gain a [Shield] absorbing an amount equal to 5% of your [MaxHealth] for 8.
Tier 20 / 1
Bloodfeast
Hemorrhage heals you for 30% of the damage dealt.
Crippling Bloodloss
Hemorrhage reduces all damage dealt by affected enemies by 5%.
Tier 30 / 3
Hold the Line
Damage dealt increased by 3% and damage suffered reduced by 3% while Rage Shield is active.
Shattered Rage
When Rage Shield is destroyed, you deal 20% Vitality Physical to nearby enemies.
Zealous Warrior
[Fervor] increased by 2% to 4%.
Tier 40 / 7
Second Wind
Damage that should kill you leaves you at 1 [Health] and grants you the effects of Rage Shield (120 cooldown).
Tap or left-click to add a point; long-press or right-click to refund. The root unlocks the whole tree — spend 1 point there before any tier becomes selectable. Its point doesn't count toward tier requirements. Cumulative branch-point gates per tier: 0 / 0 / 1 / 3 / 7. From tier 2 onward, each cell also needs at least 1 point in the column directly above. Refunds are blocked if they'd orphan a higher tier.