Bloodrage Aura
Axe_Boomerang_Skill_Passive in SkillsIncreases the [CritChance] of all allies within 40 by 3% to 5%.
- id
- Axe_Boomerang_Skill_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { if (rank >= 3 && dmg.isPhysical && dmg.critical && !isInCooldown()) { setDynVal(1, vars.var2 * owner.maxHealth); playStep(Steps.Heal, owner); consumeCooldown(); } }
- status
- 5
- cooldown
- 3
Raw data
{
"id": "Axe_Boomerang_Skill_Passive",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Axe1H_96px.png",
"size": 96
},
"anim": {},
"type": 24,
"vars": {
"time": 3,
"var1": 0.03,
"var2": 0.1,
"range": 40
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"var1": 0.05
},
"minRank": 2
}
]
},
"steps": [
{
"id": "Heal",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"dynVal": 1,
"effect": 1,
"scaling": [],
"affinity": "Raw"
}
]
}
],
"texts": {
"desc": "Increases the [CritChance] of all allies within ::range:: by ::val1%::.",
"name": "Bloodrage Aura",
"rankDescs": [
{
"desc": "[CritChance] bonus increased to ::var1%::.",
"rank": 2,
"flags": 1
},
{
"desc": "When you perform a [Physical] critical strike, heal yourself for ::var2%:: of your [MaxHealth] (::time:: cooldown).",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif (rank >= 3 && dmg.isPhysical && dmg.critical && !isInCooldown()) {\n\t\tsetDynVal(1, vars.var2 * owner.maxHealth);\n\t\tplayStep(Steps.Heal, owner);\n\t\tconsumeCooldown();\n\t}\n}",
"status": 5,
"affixes": [
{
"mod": {},
"ref": "TAttribute_Flat",
"val": 3,
"conds": {
"maxRank": 1
},
"target": {
"attribute": "CritChance"
},
"target2": {}
},
{
"mod": {},
"ref": "TAttribute_Flat",
"val": 5,
"conds": {
"minRank": 2
},
"target": {
"attribute": "CritChance"
},
"target2": {}
}
],
"mastery": [],
"cooldown": 3
}