Abyssal Rise
Book_WaterOrbs_Skill1 in SkillsSpawns a <val>Water Sphere</val> and consumes all stacks of Tide to spawn as much as additional spheres, up to 8. Walking through a sphere consumes it to grant a [Shield] absorbing 40% Faith Water. During combat, generates a stack of Tide every 4.
- id
- Book_WaterOrbs_Skill1
- type
- 7
- flags
- 0
- nature
- 3
- script
- var Orb = Skill.Book_WaterOrbs_Rise_Charge; function onSkillProc(ctx) { if (ctx.skillId == skill.kind) { } } var chargeTimer = 0.; function onRegUpdate(dt) { if (owner.isInCombat) { chargeTimer += dt; if (chargeTimer >= vars.time) { addStatus(owner, Orb); chargeTimer -= vars.time; } } else { chargeTimer = 0; } } var delayPerOrb = 0.015; function onStep(step) { if (step.kind == Steps.Trigger) { var stacks = owner.getStatusCount(Orb) + 1; for (i in 0...stacks) { delay(i * delayPerOrb, () -> { consumeStatus(owner, Orb, 1); playStep(Steps.WaterOrb, owner, owner.position); }); } } }
- status
- 2
- cooldown
- 10
- duration
- 0.4
Raw data
{
"id": "Book_WaterOrbs_Skill1",
"gfx": {
"x": 7,
"y": 0,
"file": "UI/icons/atlas_Book_96PX.png",
"size": 96
},
"anim": {},
"type": 7,
"vars": {
"time": 4,
"var1": 8
},
"flags": 0,
"props": {
"rankOverride": [
{
"props": {
"cooldown": 8
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Conjure",
"speed": 2
}
}
]
},
"duration": 0.25
},
{
"on": 7,
"type": 11,
"delay": 0,
"props": {}
},
{
"id": "Trigger",
"on": 7,
"type": 0,
"props": {}
},
{
"id": "WaterOrb",
"on": 13,
"type": 26,
"props": {
"pickup": {
"radius": 2,
"spread": {
"maxRange": 10,
"minRange": 3
},
"travelTime": 0.5
},
"position": {
"offsetZ": 1
},
"stepGlobal": {
"globalId": "Book_WaterOrb_WaterOrb"
}
},
"visuals": {
"hitFx": "NoFX",
"bellFx": {
"set": "Projectile_Water"
},
"skillObj": [
{
"set": "Water_Bubble",
"scale": 1.25
}
]
},
"duration": 6
},
{
"on": 16,
"type": 1,
"props": {
"status": {
"ref": "Book_WaterOrbs_Skill1_Shield"
}
}
},
{
"on": 16,
"cond": {
"minRank": 3
},
"type": 1,
"props": {
"status": {
"ref": "Book_WaterOrbs_Skill1_Buff"
}
},
"duration": ""
}
],
"texts": {
"desc": "Spawns a <val>Water Sphere</val> and consumes all stacks of ::ref_name:: to spawn as much as additional spheres, up to ::var1::. Walking through a sphere consumes it to grant a [Shield] absorbing ::ref3_shield::.\n\nDuring combat, generates a stack of ::ref_name:: every ::time::.",
"name": "Abyssal Rise",
"refs": {
"ref": "Book_WaterOrbs_Rise_Charge",
"ref2": "Book_WaterOrbs_Skill1_Buff",
"ref3": "Book_WaterOrbs_Skill1_Shield"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "Walking through the sphere increases [MoveSpeedFactor] by ::ref2_val1%:: for ::ref2_duration::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 3,
"script": "var Orb = Skill.Book_WaterOrbs_Rise_Charge;\n\nfunction onSkillProc(ctx) {\n\tif (ctx.skillId == skill.kind) {\n\n\t}\n}\n\nvar chargeTimer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\tchargeTimer += dt;\n\t\tif (chargeTimer >= vars.time) {\n\t\t\taddStatus(owner, Orb);\n\t\t\tchargeTimer -= vars.time;\n\t\t}\n\t} else {\n\t\tchargeTimer = 0;\n\t}\n}\n\nvar delayPerOrb = 0.015;\nfunction onStep(step) {\n\tif (step.kind == Steps.Trigger) {\n\t\tvar stacks = owner.getStatusCount(Orb) + 1;\n\t\tfor (i in 0...stacks) {\n\t\t\tdelay(i * delayPerOrb, () -> {\n\t\t\t\tconsumeStatus(owner, Orb, 1);\n\t\t\t\tplayStep(Steps.WaterOrb, owner, owner.position);\n\t\t\t});\n\t\t}\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 10,
"duration": 0.4
}