Thrill of the Hunter
Bow_BigGame_Passive_Status in SkillsYour [WeaponSkill]s' damage mark the enemies for ::ref_duration::. Your next [Attack] against them consumes the mark and deal 50% increased damage.
- id
- Bow_BigGame_Passive_Status
- flags
- 0
- nature
- 4
- status
- 4
- duration
- 10
Raw data
{
"id": "Bow_BigGame_Passive_Status",
"gfx": {
"x": 18,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"chance": 0.3,
"damage": 0.5,
"threshold": 0.35
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"damage": 0.75
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Spark_Target_Mark",
"flags": 8,
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 1,
"height": 1
}
},
"space": 0
}
]
},
"duration": -1
}
],
"texts": {
"desc": "Your [WeaponSkill]s' damage mark the enemies for ::ref_duration::. Your next [Attack] against them consumes the mark and deal ::damage%:: increased damage.",
"name": "Thrill of the Hunter",
"rankDescs": [
{
"desc": "Damage bonus increased to ::damage%::.",
"rank": 2,
"flags": 0
},
{
"desc": "If the marked enemy is under ::threshold%:: [Health], your [Attack] gains an additionnal ::chance:: chance to critically strike.",
"rank": 2,
"flags": 0
}
]
},
"nature": 4,
"status": 4,
"mastery": [],
"duration": 10
}