Hunter Net
Bow_BigGame_Skill1_Status in SkillsSlowed by -30%.
- id
- Bow_BigGame_Skill1_Status
- flags
- 0
- nature
- 4
- script
- function onStop(ctx) { if (rank >= 3) { owner.addStatus(Skill.Stun, 1, sourceSkill, status.instigator, vars.dur1); //addStatusDuration(owner, Skill.Stun, vars.dur1); } }
- status
- 4
- duration
- 4
Raw data
{
"id": "Bow_BigGame_Skill1_Status",
"gfx": {
"x": 14,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"dur1": 1
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Slow"
}
]
}
},
"steps": [],
"texts": {
"desc": "Slowed by ::val1%::.",
"name": "Hunter Net"
},
"nature": 4,
"script": "function onStop(ctx) {\n\tif (rank >= 3) {\n\t\towner.addStatus(Skill.Stun, 1, sourceSkill, status.instigator, vars.dur1);\n\t\t//addStatusDuration(owner, Skill.Stun, vars.dur1);\n\t}\n}",
"status": 4,
"affixes": [
{
"mod": {},
"ref": "TAttribute_ARatio",
"val": -0.3,
"conds": {},
"target": {
"attribute": "MoveSpeedFactor"
},
"target2": {}
}
],
"mastery": [],
"duration": 4
}