Ram Trap
Bow_BigGame_Skill2_Status in SkillsImmobilized for 4.
- id
- Bow_BigGame_Skill2_Status
- flags
- 0
- nature
- 4
- script
- function onStop(ctx) { if (rank >= 3) { playStep(Steps.Damage, owner); } }
- status
- 4
- duration
- 4
Raw data
{
"id": "Bow_BigGame_Skill2_Status",
"gfx": {
"x": 16,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Debuff"
},
{
"type": "Root"
}
]
}
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "State_Immobilized",
"flags": 12,
"props": {},
"scale": 1.2
}
]
},
"duration": -1
},
{
"id": "Damage",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 1
}
],
"affinity": "Magic"
}
]
}
],
"texts": {
"desc": "Immobilized for ::duration::.",
"name": "Ram Trap"
},
"nature": 4,
"script": "function onStop(ctx) {\n\tif (rank >= 3) {\n\t\tplayStep(Steps.Damage, owner);\n\t}\n}",
"status": 4,
"affixes": [
{
"mod": {},
"ref": "TAttribute_MRatioMin",
"val": 0,
"conds": {},
"target": {
"attribute": "MoveSpeedFactor"
},
"target2": {}
}
],
"mastery": [],
"duration": 4
}