FareverDB

Big Game Hunter

Bow_BigGame_Status in Skills

Your next [Attack] is a [ComboAttack].

id
Bow_BigGame_Status
flags
0
nature
4
script
function replaceSkillUse(s) { if (s.isBasicAttack()) { return owner.getSkillByType(AttackCombo); } return null; } function onSkillProc(ctx) { if (ctx.isFinalCombo) { consumeStatus(owner, skill.kind); } }
status
4
Raw data
{
  "id": "Bow_BigGame_Status",
  "gfx": {
    "x": 18,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "vars": {},
  "flags": 0,
  "props": {},
  "steps": [],
  "texts": {
    "desc": "Your next [Attack] is a [ComboAttack].",
    "name": "Big Game Hunter"
  },
  "nature": 4,
  "script": "function replaceSkillUse(s) {\n\tif (s.isBasicAttack()) {\n\t\treturn owner.getSkillByType(AttackCombo);\n\t}\n\treturn null;\n}\n\n\n\nfunction onSkillProc(ctx) {\n\tif (ctx.isFinalCombo) {\n\t\tconsumeStatus(owner, skill.kind);\n\t}\n}",
  "status": 4,
  "mastery": []
}