Big Game Hunter
Bow_BigGame_Status in SkillsYour next [Attack] is a [ComboAttack].
- id
- Bow_BigGame_Status
- flags
- 0
- nature
- 4
- script
- function replaceSkillUse(s) { if (s.isBasicAttack()) { return owner.getSkillByType(AttackCombo); } return null; } function onSkillProc(ctx) { if (ctx.isFinalCombo) { consumeStatus(owner, skill.kind); } }
- status
- 4
Raw data
{
"id": "Bow_BigGame_Status",
"gfx": {
"x": 18,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Your next [Attack] is a [ComboAttack].",
"name": "Big Game Hunter"
},
"nature": 4,
"script": "function replaceSkillUse(s) {\n\tif (s.isBasicAttack()) {\n\t\treturn owner.getSkillByType(AttackCombo);\n\t}\n\treturn null;\n}\n\n\n\nfunction onSkillProc(ctx) {\n\tif (ctx.isFinalCombo) {\n\t\tconsumeStatus(owner, skill.kind);\n\t}\n}",
"status": 4,
"mastery": []
}