FareverDB

Lock and Load

Bow_Craft_AttackCombo in Skills

Shoots an arrow dealing 101% Dexterity Physical to an enemy and increasing the damage of your next [WeaponSkill] by 25% for 15.

id
Bow_Craft_AttackCombo
type
4
flags
0
nature
1
script
function onHit(hit) { addStatus(owner, Skill.Bow_Craft_AttackCombo_Status); }
status
2
duration
1.05
Raw data
{
  "id": "Bow_Craft_AttackCombo",
  "gfx": {
    "x": 4,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "ref": "AttackCombo",
    "blend": 0.1,
    "startFrame": 0
  },
  "type": 4,
  "vars": {
    "var1": 1
  },
  "flags": 0,
  "props": {
    "hit": {
      "camShake": 8
    },
    "rankOverride": [
      {
        "vars": {
          "var1": 2
        },
        "minRank": 3
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 8,
      "delay": 0.05,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 0.3,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.43,
      "props": {
        "move": {
          "direction": [
            1
          ],
          "dashSmoothing": 1,
          "inputDirection": {
            "mode": 1,
            "relation": 0
          }
        }
      },
      "range": 5,
      "script": "",
      "visuals": {
        "camShake": 20,
        "playAnims": [
          {
            "anim": {
              "ref": "AttackCombo",
              "blend": 0.01,
              "startFrame": 14
            }
          }
        ]
      },
      "duration": 0.7
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.9,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Land_Generic",
            "props": {},
            "scale": 1.4,
            "space": 1
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 7,
      "delay": 0.53,
      "props": {
        "projectile": {
          "base": "MissileHoming",
          "speed": 70,
          "variant": 0
        }
      },
      "range": 40,
      "script": ""
    },
    {
      "on": 2,
      "type": 0,
      "props": {},
      "script": "",
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "ratio": 1.01
            }
          ],
          "affinity": "Physical"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Shoots an arrow dealing ::dmg:: to an enemy and increasing the damage of your next [WeaponSkill] by ::ref_var1%:: for ::ref_duration::.",
    "name": "Lock and Load",
    "refs": {
      "ref": "Bow_Craft_AttackCombo_Status"
    },
    "rankDescs": [
      {
        "desc": "Bonus damage increased to ::ref_var1%::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "You can stack the bonus up to ::var1:: times.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 1,
  "script": "function onHit(hit) {\n\taddStatus(owner, Skill.Bow_Craft_AttackCombo_Status);\n}",
  "status": 2,
  "mastery": [],
  "duration": 1.05
}