Lock and Load
Bow_Craft_AttackCombo_Status in SkillsDamage of your next [WeaponSkill] increased by 25%.
- id
- Bow_Craft_AttackCombo_Status
- flags
- 0
- nature
- 4
- script
- function onSkillProc(ctx) { if( ctx.skill.isWeaponSkill() ) { ctx.dmgMult += vars.var1; consumeStatus(owner, Skill.Bow_Craft_AttackCombo_Status); } }
- status
- 2
- duration
- 15
Raw data
{
"id": "Bow_Craft_AttackCombo_Status",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"var1": 0.25
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
],
"maxStacks": 1
},
"rankOverride": [
{
"vars": {
"var1": 0.35
},
"minRank": 2
},
{
"props": {
"maxStacks": 2
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "Damage of your next [WeaponSkill] increased by ::var1%::.",
"name": "Lock and Load"
},
"nature": 4,
"script": "function onSkillProc(ctx) {\n\tif( ctx.skill.isWeaponSkill() ) {\n\t\tctx.dmgMult += vars.var1;\n\t\tconsumeStatus(owner, Skill.Bow_Craft_AttackCombo_Status);\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 15
}