FareverDB

Deadeye Focus

Bow_Craft_Passive in Skills

Your [Attack] have an 0.08 chance to reset the cooldown of Aimed Shot.

id
Bow_Craft_Passive
type
24
flags
0
nature
5
script
function onInflictDamage(dmg) { if( dmg.isBaseAttack && checkProba(vars.chance) ) { resetCooldown(Skill.Bow_Craft_Skill1); if( rank >= 3 ) { addStatus(owner, Skill.Bow_Craft_Passive_Status); } } }
status
2
Raw data
{
  "id": "Bow_Craft_Passive",
  "gfx": {
    "x": 10,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Bow_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 24,
  "vars": {
    "chance": 0.08
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "vars": {
          "chance": 0.12
        },
        "minRank": 2
      }
    ]
  },
  "steps": [],
  "texts": {
    "desc": "Your [Attack] have an ::chance:: chance to reset the cooldown of ::ref2_name::.",
    "name": "Deadeye Focus",
    "refs": {
      "ref": "Bow_Craft_Passive_Status",
      "ref2": "Bow_Craft_Skill1"
    },
    "rankDescs": [
      {
        "desc": "Chance to trigger increased to ::chance::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Increases the damage of your next ::ref2_name:: by ::ref_var1%::.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 5,
  "script": "function onInflictDamage(dmg) {\n\tif( dmg.isBaseAttack && checkProba(vars.chance) ) {\n\t\tresetCooldown(Skill.Bow_Craft_Skill1);\n\t\tif( rank >= 3 ) {\n\t\t\taddStatus(owner, Skill.Bow_Craft_Passive_Status);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": []
}