Deadeye Focus
Bow_Craft_Passive_Status in SkillsDamage of your next Aimed Shot increased by 25%.
- id
- Bow_Craft_Passive_Status
- flags
- 0
- nature
- 4
- script
- function onInflictDamageEval(ctx) { if( ctx.skillId == Skill.Bow_Craft_Skill1 ) { ctx.dmgMult += vars.var1; consumeStatus(owner, Skill.Bow_Craft_Passive_Status); } }
- status
- 2
- duration
- 15
Raw data
{
"id": "Bow_Craft_Passive_Status",
"gfx": {
"x": 10,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"vars": {
"var1": 0.25
},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Damage of your next ::ref_name:: increased by ::var1%::.",
"name": "Deadeye Focus",
"refs": {
"ref": "Bow_Craft_Skill1"
}
},
"nature": 4,
"script": "function onInflictDamageEval(ctx) {\n\tif( ctx.skillId == Skill.Bow_Craft_Skill1 ) {\n\t\tctx.dmgMult += vars.var1;\n\t\tconsumeStatus(owner, Skill.Bow_Craft_Passive_Status);\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 15
}