Aimed Shot
Bow_Craft_Skill1 in SkillsAim to shoot a steady arrow that will deal 160% Dexterity Physical to the first enemy encountered.
- id
- Bow_Craft_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onDamage(hit) { if( hit.critical && rank >= 3 ) { var dot = ceil(hit.amount * vars.var1); addStatus(hit.target, Skill.Bow_Craft_Skill1_Rank3_Status, dot); } } function onDamageEval(hit) { if( rank >= 2 ) hit.ignoreResistance = true; }
- status
- 2
- cooldown
- 12
Raw data
{
"id": "Bow_Craft_Skill1",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Bow/Anim_Human_Bow_CastStart.fbx"
},
"type": 7,
"vars": {
"var1": 0.25
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"visuals": {
"fxs": [
{
"set": "Physical_PiercingShot_Cast",
"flags": 8,
"props": {
"offset": {
"x": 0.75,
"y": 0.05,
"z": 0.2,
"height": 0
}
},
"scale": 1,
"space": 0,
"attachName": "Socket_FrontCenter"
}
]
},
"duration": 1.5
},
{
"on": 0,
"type": 13,
"props": {
"rotation": {
"limiter": 1000,
"direction": 3
}
},
"duration": 1.5
},
{
"on": 0,
"type": 11,
"delay": 0.4,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "Cast",
"loop": true
}
}
]
}
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Telegraph_Line_Preview",
"flags": 24,
"props": {
"matchStep": "Projectile"
},
"space": 2
}
]
},
"duration": 1.5
},
{
"on": 7,
"type": 11,
"props": {},
"visuals": {
"camShake": 15,
"playAnims": [
{
"anim": {
"ref": "CastProjectile",
"loop": true,
"blend": 0.01
}
}
]
}
},
{
"on": 7,
"type": 8,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1
}
},
"range": 3,
"duration": 0.25
},
{
"id": "Projectile",
"on": 7,
"type": 7,
"props": {
"projectile": {
"base": "MissileFollowTerrain",
"fxSet": "Projectile_Arrow_PiercingShot_Physical",
"speed": 90,
"aimStyle": 2,
"collisionRadius": 1
}
},
"range": 40
},
{
"on": 2,
"type": 0,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 1.6
}
],
"affinity": "Physical"
}
]
}
],
"texts": {
"desc": "Aim to shoot a steady arrow that will deal ::dmg:: to the first enemy encountered.",
"name": "Aimed Shot",
"refs": {
"ref": "Bow_Craft_Skill1_Rank3_Status"
},
"rankDescs": [
{
"desc": "Ignores [Armor].",
"rank": 2,
"flags": 0
},
{
"desc": "Enemies bleed for ::var1%:: of the damage dealt over ::ref_dur:: if this critically strikes.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onDamage(hit) {\n\tif( hit.critical && rank >= 3 ) {\n\t\tvar dot = ceil(hit.amount * vars.var1);\n\t\taddStatus(hit.target, Skill.Bow_Craft_Skill1_Rank3_Status, dot);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 2 )\n\t\thit.ignoreResistance = true;\n}",
"status": 2,
"mastery": [],
"cooldown": 12
}