Bouncing Shot
Bow_Craft_Skill2 in SkillsFires a bouncing arrow at an enemy, dealing 100% Dexterity Physical before jumping to 2 additional nearby enemies.
- id
- Bow_Craft_Skill2
- type
- 7
- flags
- 0
- notes
- Par rapport à avant, dead eye focus ne met pas forcément de statut (rank 3)
- nature
- 2
- script
- function onDamage(dmg) { if( rank >= 2 ) { reduceCooldown(Skill.Bow_Craft_Skill2, vars.dur1); } if( rank >= 3 && dmg.hitCount == vars.var2 ) { addStatus(skill.owner, Skill.Bow_Craft_Passive_Status); } }
- status
- 2
- cooldown
- 10
- duration
- 0.4
Raw data
{
"id": "Bow_Craft_Skill2",
"gfx": {
"x": 8,
"y": 0,
"file": "UI/icons/atlas_weapon_Bow_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Bow/Anim_Human_Bow_CastInstant.fbx",
"blend": 0.05
},
"type": 7,
"vars": {
"dur1": 2,
"var1": 2,
"var2": 3
},
"flags": 0,
"notes": "Par rapport à avant, dead eye focus ne met pas forcément de statut (rank 3)",
"props": {},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.26,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"range": 1,
"duration": 0.14
},
{
"on": 0,
"type": 7,
"delay": 0.28,
"props": {
"projectile": {
"base": "MissileTargetting_Bouncer",
"scale": 1,
"speed": 70,
"target": 0,
"hitCount": 3
}
},
"range": 40
},
{
"on": 0,
"type": 11,
"delay": 0.26,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Bow/Anim_Human_Bow_CastInstant.fbx",
"blend": 0.01,
"startFrame": 9
}
}
]
}
},
{
"on": 2,
"type": 0,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 1
}
],
"affinity": "Physical"
}
]
}
],
"texts": {
"desc": "Fires a bouncing arrow at an enemy, dealing ::dmg:: before jumping to ::var1:: additional nearby enemies.",
"name": "Bouncing Shot",
"refs": {
"ref": "Bow_Craft_Passive"
},
"rankDescs": [
{
"desc": "Each enemy hit reduces the cooldown by ::dur1::.",
"rank": 2,
"flags": 0
},
{
"desc": "Hitting ::var2:: enemies triggers the effect of ::ref_name::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onDamage(dmg) {\n\tif( rank >= 2 ) {\n\t\treduceCooldown(Skill.Bow_Craft_Skill2, vars.dur1);\n\t}\n\tif( rank >= 3 && dmg.hitCount == vars.var2 ) {\n\t\taddStatus(skill.owner, Skill.Bow_Craft_Passive_Status);\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 10,
"duration": 0.4
}