Weapon Upgraded
Bow_Upgrade in SkillsDamage dealt by your [BasicAttack]s to enemies at 20 minimum increased by 8%.
- id
- Bow_Upgrade
- flags
- 0
- nature
- 5
- script
- function onInflictDamageEval(hit) { if (hit.skill?.isBasicAttack()) { if (p3DDist(owner.position, hit.target.position) > vars.range) hit.dmgMult += vars.damage; } }
- status
- 4
Raw data
{
"id": "Bow_Upgrade",
"anim": {},
"vars": {
"range": 20,
"damage": 0.08
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"damage": 0.1
},
"minRank": 2
},
{
"vars": {
"damage": 0.12
},
"minRank": 3
},
{
"vars": {
"damage": 0.14
},
"minRank": 4
},
{
"vars": {
"damage": 0.16
},
"minRank": 5
}
]
},
"steps": [],
"texts": {
"desc": "Damage dealt by your [BasicAttack]s to enemies at ::range:: minimum increased by ::damage%::.",
"name": "Weapon Upgraded"
},
"nature": 5,
"script": "function onInflictDamageEval(hit) {\n\tif (hit.skill?.isBasicAttack()) {\n\t\tif (p3DDist(owner.position, hit.target.position) > vars.range)\n\t\t\thit.dmgMult += vars.damage;\n\t}\n}",
"status": 4,
"mastery": []
}