FareverDB
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Weapon Upgraded

Bow_Upgrade in Skills

Damage dealt by your [BasicAttack]s to enemies at 20 minimum increased by 8%.

id
Bow_Upgrade
flags
0
nature
5
script
function onInflictDamageEval(hit) { if (hit.skill?.isBasicAttack()) { if (p3DDist(owner.position, hit.target.position) > vars.range) hit.dmgMult += vars.damage; } }
status
4
Raw data
{
  "id": "Bow_Upgrade",
  "anim": {},
  "vars": {
    "range": 20,
    "damage": 0.08
  },
  "flags": 0,
  "props": {
    "rankOverride": [
      {
        "vars": {
          "damage": 0.1
        },
        "minRank": 2
      },
      {
        "vars": {
          "damage": 0.12
        },
        "minRank": 3
      },
      {
        "vars": {
          "damage": 0.14
        },
        "minRank": 4
      },
      {
        "vars": {
          "damage": 0.16
        },
        "minRank": 5
      }
    ]
  },
  "steps": [],
  "texts": {
    "desc": "Damage dealt by your [BasicAttack]s to enemies at ::range:: minimum increased by ::damage%::.",
    "name": "Weapon Upgraded"
  },
  "nature": 5,
  "script": "function onInflictDamageEval(hit) {\n\tif (hit.skill?.isBasicAttack()) {\n\t\tif (p3DDist(owner.position, hit.target.position) > vars.range)\n\t\t\thit.dmgMult += vars.damage;\n\t}\n}",
  "status": 4,
  "mastery": []
}