Flower Spiral
Crescent_FlowerSpiral_Skill_1 in SkillsSpins to deal 18% Dexterity + 18% Faith Magic to nearby enemies. Consumes all stacks of Psychoactive Petal to spin additional times. During combat, generates a stack of Psychoactive Petal every 4 and after every [ComboAttack], stacking up to 6 times.
- id
- Crescent_FlowerSpiral_Skill_1
- type
- 7
- flags
- 32
- nature
- 2
- script
- var dmgStackCount = 0; function onStart(ctx) { var shotDelay = vars.delay; var stackCount = getStatusCount(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge); dmgStackCount = stackCount; consumeStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge, 1000); if (stackCount == 0) { playStep(Steps.StartBaseArea); playStep(Steps.StopStep); } else { for (i in 0...(stackCount + 1)) { wait(i * shotDelay, function() { // tryConsumeSubstacks(owner, Skill.Crescent_FlowerSpiral_FinalCombo_Status, 1); if (i < stackCount) { playStep(Steps.AdditionalArea); } else { playStep(Steps.StartBaseArea); playStep(Steps.StopStep); } }); } } } function onInflictDamage(dmg) { var s = dmg.baseSkill; if( s.isFinalAttack() ) { addStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge); } } var chargeTimer = 0.; function onRegUpdate(dt) { if (owner.isInCombat) { chargeTimer += dt; if (chargeTimer > vars.time) { chargeTimer -= vars.time; addStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge); } } else { chargeTimer = 0; } }
- status
- 0
- cooldown
- 12
Raw data
{
"id": "Crescent_FlowerSpiral_Skill_1",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Crescent_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Crescent/Skill/Anim_Human_Crescent_SpiralFast.fbx",
"blend": 0
},
"type": 7,
"vars": {
"time": 4,
"var1": 0.05,
"delay": 0.15
},
"flags": 32,
"props": {
"hit": {
"freeze": 0.5
},
"rankOverride": [
{
"vars": {
"time": 3
},
"minRank": 2
}
],
"rankPassives": [
{
"minRank": 3,
"passives": [
{
"ref": "Crescent_FlowerSpiral_Skill_1_Charge"
}
]
}
]
},
"steps": [
{
"id": "StartBaseArea",
"on": 13,
"type": 11,
"delay": 0.05,
"props": {
"startSteps": [
{
"step": "BaseArea",
"force": false
}
]
},
"range": 4,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Crescent/Skill/Anim_Human_Crescent_SpiralEnd.fbx",
"blend": 0,
"startFrame": 0
}
}
]
}
},
{
"id": "BaseArea",
"on": 13,
"type": 4,
"delay": 0.05,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.18
},
{
"atb": "Faith",
"ratio": 0.18
}
],
"affinity": "Magic"
}
],
"visuals": {
"fxs": [
{
"set": "HoneyFlower_QuickSpin",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0.65,
"height": 0.5
}
},
"space": 0
}
]
}
},
{
"id": "AdditionalArea",
"on": 13,
"type": 4,
"delay": 0.1,
"props": {
"canRepeat": true
},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.18
},
{
"atb": "Faith",
"ratio": 0.18
}
],
"affinity": "Magic"
}
]
},
{
"id": "StopStep",
"on": 13,
"type": 10,
"delay": 0.8,
"props": {}
}
],
"texts": {
"desc": "Spins to deal ::dmg:: to nearby enemies. Consumes all stacks of ::ref_name:: to spin additional times.\n\nDuring combat, generates a stack of ::ref_name:: every ::time:: and after every [ComboAttack], stacking up to ::ref_stacks:: times.",
"name": "Flower Spiral",
"refs": {
"ref": "Crescent_FlowerSpiral_Skill_1_Charge",
"ref2": "Crescent_FlowerSpiral_Passive"
},
"rankDescs": [
{
"desc": "Generates a stack every ::time::.",
"rank": 2,
"flags": 1
},
{
"desc": "Triggers the effects of ::ref2_name::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "var dmgStackCount = 0;\nfunction onStart(ctx) {\n\tvar shotDelay = vars.delay;\n\tvar stackCount = getStatusCount(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\tdmgStackCount = stackCount;\n\tconsumeStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge, 1000);\n\tif (stackCount == 0) {\n\t\tplayStep(Steps.StartBaseArea);\n\t\tplayStep(Steps.StopStep);\n\t} else {\n\t\tfor (i in 0...(stackCount + 1)) {\n\t\t\twait(i * shotDelay, function() {\n\t\t\t\t// tryConsumeSubstacks(owner, Skill.Crescent_FlowerSpiral_FinalCombo_Status, 1);\n\t\t\t\tif (i < stackCount) {\n\t\t\t\t\tplayStep(Steps.AdditionalArea);\n\t\t\t\t} else {\n\t\t\t\t\tplayStep(Steps.StartBaseArea);\n\t\t\t\t\tplayStep(Steps.StopStep);\n\t\t\t\t}\n\t\t\t});\n\t\t}\n\t}\n}\n\nfunction onInflictDamage(dmg) {\n\tvar s = dmg.baseSkill;\n\tif( s.isFinalAttack() ) {\n\t\taddStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\t}\n}\n\n\n\nvar chargeTimer = 0.;\nfunction onRegUpdate(dt) {\n\tif (owner.isInCombat) {\n\t\tchargeTimer += dt;\n\t\tif (chargeTimer > vars.time) {\n\t\t\tchargeTimer -= vars.time;\n\t\t\taddStatus(owner, Skill.Crescent_FlowerSpiral_Skill_1_Charge);\n\t\t}\n\t} else {\n\t\tchargeTimer = 0;\n\t}\n}",
"status": 0,
"mastery": [],
"cooldown": 12
}