Weapon Upgraded
Crescent_Upgrade in SkillsDamage dealt by your [Attack]s increased by 8% while you are surrounded by at least 3 enemies.
- id
- Crescent_Upgrade
- flags
- 0
- nature
- 5
- script
- function onInflictDamageEval(hit) { if (hit.skill?.isBaseAttack()) { var inRange = getEnemiesInRange(owner, vars.range); if (inRange.length >= vars.var1) hit.dmgMult += vars.damage; } }
- status
- 4
Raw data
{
"id": "Crescent_Upgrade",
"anim": {},
"vars": {
"var1": 3,
"range": 10,
"damage": 0.08
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"damage": 0.1
},
"minRank": 2
},
{
"vars": {
"damage": 0.12
},
"minRank": 3
},
{
"vars": {
"damage": 0.14
},
"minRank": 4
},
{
"vars": {
"damage": 0.16
},
"minRank": 5
}
]
},
"steps": [],
"texts": {
"desc": "Damage dealt by your [Attack]s increased by ::damage%:: while you are surrounded by at least ::var1:: enemies.",
"name": "Weapon Upgraded"
},
"nature": 5,
"script": "function onInflictDamageEval(hit) {\n\tif (hit.skill?.isBaseAttack()) {\n\t\tvar inRange = getEnemiesInRange(owner, vars.range);\n\t\tif (inRange.length >= vars.var1)\n\t\t\thit.dmgMult += vars.damage;\n\t}\n}",
"status": 4,
"mastery": []
}