FareverDB
?

CrimMastiff_ChaseDown

CrimMastiff_ChaseDown in Skills
id
CrimMastiff_ChaseDown
type
11
flags
0
nature
2
script
var target: ent.GameObject; function onStart(ctx) { if(isServer) { target = aimTarget; owner.target = target; addStatus(target, Skill.R1CrabBoss_HuntDownStatus); } } function onStop(ctx) { if(isServer) { removeStatus(target, Skill.R1CrabBoss_HuntDownStatus); } }
status
5
cooldown
15
duration
1
Raw data
{
  "id": "CrimMastiff_ChaseDown",
  "anim": {
    "ref": "Cast"
  },
  "type": 11,
  "vars": {},
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Boss_HuntDown_Hunting",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": 0.1,
                "z": 0.02,
                "height": 0
              }
            },
            "scale": 0.3,
            "space": 0,
            "attachName": "B_Eye_L"
          },
          {
            "set": "Boss_HuntDown_Hunting",
            "flags": 8,
            "props": {
              "offset": {
                "x": 0,
                "y": -0.1,
                "z": -0.02,
                "height": 0
              }
            },
            "scale": 0.3,
            "space": 0,
            "attachName": "B_Eye_R"
          }
        ]
      },
      "duration": -1
    },
    {
      "on": 0,
      "type": 13,
      "props": {
        "rotation": {
          "direction": 1
        }
      },
      "duration": 2
    },
    {
      "on": 0,
      "type": 3,
      "delay": 1,
      "props": {
        "castFlags": 4
      },
      "duration": 4
    },
    {
      "on": 0,
      "type": 13,
      "delay": 1,
      "props": {
        "rotation": {
          "limiter": 90,
          "direction": 1
        }
      },
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Run",
              "loop": true
            }
          }
        ]
      },
      "duration": 5
    },
    {
      "on": 0,
      "type": 8,
      "delay": 1,
      "props": {
        "move": {
          "flags": 11,
          "direction": [
            0
          ],
          "dashSmoothing": 3
        }
      },
      "range": 60,
      "duration": 5
    },
    {
      "id": "Loop",
      "on": 0,
      "type": 4,
      "delay": 1,
      "props": {
        "area": {
          "shape": [
            2,
            100
          ],
          "follow": 1,
          "targetCooldown": 1
        },
        "loop": {
          "tick": 0.1,
          "flags": 0
        }
      },
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "FoePower",
              "ratio": 1.5
            }
          ],
          "affinity": "Physical",
          "alignment": 4
        }
      ],
      "duration": 5
    },
    {
      "id": "Hit",
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Stun"
        },
        "startSteps": [
          {
            "step": "HitStop",
            "force": false
          }
        ]
      },
      "range": 6,
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "Attack",
              "blend": 0.15,
              "startFrame": 41
            }
          }
        ]
      },
      "duration": 1
    },
    {
      "id": "HitStop",
      "on": 13,
      "type": 10,
      "delay": 0.8,
      "props": {}
    }
  ],
  "texts": {},
  "nature": 2,
  "script": "var target: ent.GameObject;\nfunction onStart(ctx) {\n    if(isServer) {\n        target = aimTarget;\n        owner.target = target;\n        addStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n    }\n}\n\nfunction onStop(ctx) {\n    if(isServer) {\n        removeStatus(target, Skill.R1CrabBoss_HuntDownStatus);\n    }\n}",
  "status": 5,
  "aiProps": {
    "castMaxRange": 25,
    "targetProfile": [
      0
    ],
    "minTimeInCombat": 5
  },
  "mastery": [],
  "cooldown": 15,
  "duration": 1
}