Tide Warlord
DA_Water_Passive in SkillsYour [PhysicalMastery] is increased by 15% while fighting under 50% [Health].
- id
- DA_Water_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onReceiveDamage(dmg) { setStatus(owner, Skill.DA_Water_Passive_Status, owner.isInCombat && owner.healthRatio < vars.var1 ? 1 : 0); if(rank >= 3) { if(owner.isInCombat && owner.healthRatio < vars.var2 && !hasStatus(owner, Skill.DA_Water_Passive_Status_R3)) { addStatus(owner, Skill.DA_Water_Skill1_Status); addStatus(owner, Skill.DA_Water_Passive_Status_R3); } } }
- status
- 2
Raw data
{
"id": "DA_Water_Passive",
"gfx": {
"x": 4,
"y": 1,
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96
},
"anim": {},
"type": 24,
"vars": {
"var1": 0.5,
"var2": 0.35
},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Your [PhysicalMastery] is increased by ::ref_val%:: while fighting under ::var1%:: [Health].",
"name": "Tide Warlord",
"refs": {
"ref": "DA_Water_Passive_Status",
"ref2": "DA_Water_Skill1",
"ref3": "DA_Water_Passive_Status_R3"
},
"rankDescs": [
{
"desc": "Increases your [MoveSpeedFactor] by the same amount.",
"rank": 2,
"flags": 0
},
{
"desc": "When you fall below ::var2%:: [Health], gain the effects of ::ref2_name:: (::ref3_dur:: cooldown).",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onReceiveDamage(dmg) {\n\tsetStatus(owner, Skill.DA_Water_Passive_Status, owner.isInCombat && owner.healthRatio < vars.var1 ? 1 : 0);\n\tif(rank >= 3) {\n\t\tif(owner.isInCombat && owner.healthRatio < vars.var2 && !hasStatus(owner, Skill.DA_Water_Passive_Status_R3)) {\n\t\t\taddStatus(owner, Skill.DA_Water_Skill1_Status);\n\t\t\taddStatus(owner, Skill.DA_Water_Passive_Status_R3);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}