Abyssal Fury
DA_Water_Skill1 in SkillsImbues your weapons with tide power for 8, giving all your [Attack]s a 0.3 chance to blast 15% Strength + 15% Dexterity Physical. Blasted damage is considered as an [Attack].
- id
- DA_Water_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- status
- 2
- cooldown
- 20
- duration
- 0.4
Raw data
{
"id": "DA_Water_Skill1",
"gfx": {
"x": 3,
"y": 0,
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96
},
"anim": {
"ref": "WarCry",
"blend": 0.05,
"startFrame": 2
},
"type": 7,
"vars": {},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 4,
"delay": 0.2,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [],
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 10,
"knockUpForce": 5
}
}
}
],
"visuals": {
"fxs": [
{
"set": "Water_AOE_Unit",
"flags": 16,
"props": {},
"space": 1,
"attachName": ""
}
]
}
},
{
"on": 0,
"type": 11,
"delay": 0.2,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "WarCry",
"blend": 0,
"speed": 1,
"startFrame": 10
}
}
]
}
},
{
"on": 0,
"type": 1,
"delay": 0.2,
"props": {
"status": {
"ref": "DA_Water_Skill1_Status",
"target": 0
}
},
"range": 100,
"visuals": {
"fxs": [
{
"set": "Water_Cry",
"props": {},
"scale": 1,
"space": 0,
"attachName": "Socket_Head"
}
],
"camShake": 30
}
}
],
"texts": {
"desc": "Imbues your weapons with tide power for ::ref_dur::, giving all your [Attack]s a ::ref_chance:: chance to blast ::ref_dmg::.\nBlasted damage is considered as an [Attack].",
"name": "Abyssal Fury",
"refs": {
"ref": "DA_Water_Skill1_Status",
"ref2": "DA_Water_Skill1_StatusShield"
},
"rankDescs": [
{
"desc": "Chance to blast damage increased to ::ref_chance:: and duration to ::ref_dur::.",
"rank": 2,
"flags": 1
},
{
"desc": "Grants you a [Shield] equal to ::ref2_var1%:: of your missing [Health].",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "",
"status": 2,
"mastery": [],
"cooldown": 20,
"duration": 0.4
}