FareverDB

Abyssal Fury

DA_Water_Skill1 in Skills

Imbues your weapons with tide power for 8, giving all your [Attack]s a 0.3 chance to blast 15% Strength + 15% Dexterity Physical. Blasted damage is considered as an [Attack].

id
DA_Water_Skill1
type
7
flags
0
nature
2
script
status
2
cooldown
20
duration
0.4
Raw data
{
  "id": "DA_Water_Skill1",
  "gfx": {
    "x": 3,
    "y": 0,
    "file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "WarCry",
    "blend": 0.05,
    "startFrame": 2
  },
  "type": 7,
  "vars": {},
  "flags": 0,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 4,
      "delay": 0.2,
      "props": {},
      "range": 4,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [],
          "sideEffects": {
            "knockBack": {
              "type": 1,
              "pushForce": 10,
              "knockUpForce": 5
            }
          }
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Water_AOE_Unit",
            "flags": 16,
            "props": {},
            "space": 1,
            "attachName": ""
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.2,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "WarCry",
              "blend": 0,
              "speed": 1,
              "startFrame": 10
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 1,
      "delay": 0.2,
      "props": {
        "status": {
          "ref": "DA_Water_Skill1_Status",
          "target": 0
        }
      },
      "range": 100,
      "visuals": {
        "fxs": [
          {
            "set": "Water_Cry",
            "props": {},
            "scale": 1,
            "space": 0,
            "attachName": "Socket_Head"
          }
        ],
        "camShake": 30
      }
    }
  ],
  "texts": {
    "desc": "Imbues your weapons with tide power for ::ref_dur::, giving all your [Attack]s a ::ref_chance:: chance to blast ::ref_dmg::.\nBlasted damage is considered as an [Attack].",
    "name": "Abyssal Fury",
    "refs": {
      "ref": "DA_Water_Skill1_Status",
      "ref2": "DA_Water_Skill1_StatusShield"
    },
    "rankDescs": [
      {
        "desc": "Chance to blast damage increased to ::ref_chance:: and duration to ::ref_dur::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Grants you a [Shield] equal to ::ref2_var1%:: of your missing [Health].",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "",
  "status": 2,
  "mastery": [],
  "cooldown": 20,
  "duration": 0.4
}