FareverDB

Abyssal Fury

DA_Water_Skill1_Status in Skills

All your [Attack] have a 0.3 chance to blast 15% Strength + 15% Dexterity Physical.

id
DA_Water_Skill1_Status
flags
0
nature
4
script
function onInflictHit(hit) { if( hit.isBaseAttack) { if(checkProba(vars.chance) && hit.skillId != skill.kind) { playStep(Steps.Attack, hit.target); } } } function onStart(ctx) { if (getSkillRank(Skill.DA_Water_Skill1) >= 3) { addStatus(owner, Skill.DA_Water_Skill1_StatusShield); } }
status
2
duration
8
Raw data
{
  "id": "DA_Water_Skill1_Status",
  "gfx": {
    "x": 3,
    "y": 0,
    "file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
    "size": 96
  },
  "anim": {},
  "vars": {
    "chance": 0.3
  },
  "flags": 0,
  "props": {
    "status": {
      "types": [
        {
          "type": "Buff"
        }
      ]
    },
    "rankOverride": [
      {
        "vars": {
          "chance": 0.4
        },
        "minRank": 2
      },
      {
        "props": {
          "duration": 10
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Aura",
            "flags": 8,
            "props": {},
            "space": 0
          }
        ]
      },
      "duration": -1
    },
    {
      "id": "Attack",
      "on": 13,
      "type": 0,
      "delay": 0.1,
      "props": {
        "flags": 1,
        "position": {
          "origin": 1
        }
      },
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.15
            },
            {
              "atb": "Dexterity",
              "ratio": 0.15
            }
          ],
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "hitFx": "Hit_Water_Big"
      }
    }
  ],
  "texts": {
    "desc": "All your [Attack] have a ::chance:: chance to blast ::dmg::.",
    "name": "Abyssal Fury"
  },
  "nature": 4,
  "script": "function onInflictHit(hit) {\n\tif( hit.isBaseAttack) {\n\t\tif(checkProba(vars.chance) && hit.skillId != skill.kind) {\n\t\t\tplayStep(Steps.Attack, hit.target);\n\t\t}\n\t}\n}\n\nfunction onStart(ctx) {\n\tif (getSkillRank(Skill.DA_Water_Skill1) >= 3) {\n\t\taddStatus(owner, Skill.DA_Water_Skill1_StatusShield);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "duration": 8
}