Abyssal Fury
DA_Water_Skill1_Status in SkillsAll your [Attack] have a 0.3 chance to blast 15% Strength + 15% Dexterity Physical.
- id
- DA_Water_Skill1_Status
- flags
- 0
- nature
- 4
- script
- function onInflictHit(hit) { if( hit.isBaseAttack) { if(checkProba(vars.chance) && hit.skillId != skill.kind) { playStep(Steps.Attack, hit.target); } } } function onStart(ctx) { if (getSkillRank(Skill.DA_Water_Skill1) >= 3) { addStatus(owner, Skill.DA_Water_Skill1_StatusShield); } }
- status
- 2
- duration
- 8
Raw data
{
"id": "DA_Water_Skill1_Status",
"gfx": {
"x": 3,
"y": 0,
"file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
"size": 96
},
"anim": {},
"vars": {
"chance": 0.3
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
},
"rankOverride": [
{
"vars": {
"chance": 0.4
},
"minRank": 2
},
{
"props": {
"duration": 10
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Water_Aura",
"flags": 8,
"props": {},
"space": 0
}
]
},
"duration": -1
},
{
"id": "Attack",
"on": 13,
"type": 0,
"delay": 0.1,
"props": {
"flags": 1,
"position": {
"origin": 1
}
},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.15
},
{
"atb": "Dexterity",
"ratio": 0.15
}
],
"affinity": "Physical"
}
],
"visuals": {
"hitFx": "Hit_Water_Big"
}
}
],
"texts": {
"desc": "All your [Attack] have a ::chance:: chance to blast ::dmg::.",
"name": "Abyssal Fury"
},
"nature": 4,
"script": "function onInflictHit(hit) {\n\tif( hit.isBaseAttack) {\n\t\tif(checkProba(vars.chance) && hit.skillId != skill.kind) {\n\t\t\tplayStep(Steps.Attack, hit.target);\n\t\t}\n\t}\n}\n\nfunction onStart(ctx) {\n\tif (getSkillRank(Skill.DA_Water_Skill1) >= 3) {\n\t\taddStatus(owner, Skill.DA_Water_Skill1_StatusShield);\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 8
}