FareverDB

Groundswell Strike

DA_Water_Skill2 in Skills

Deals 47.5% Strength + 47.5% Dexterity Physical to nearby enemies. All your [Attack]s reduce the cooldown by 1.5.

id
DA_Water_Skill2
type
7
flags
0
nature
2
script
function onInflictDamage(dmg) { if( dmg.isFirstHit && dmg.isBaseAttack) reduceCooldown(Skill.DA_Water_Skill2, vars.time); } function onDamageEval(hit) { if( rank >= 2 ) hit.ignoreResistance = true; } function onKill(dmg) { if(rank >= 3 && dmg.skillId == Skill.DA_Water_Skill2 ) { var dmg = dmg.amount; var amount = dmg * vars.var1; applyHeal(owner, amount); } }
status
2
cooldown
10
duration
0.4
Raw data
{
  "id": "DA_Water_Skill2",
  "gfx": {
    "x": 2,
    "y": 0,
    "file": "UI/icons/atlas_weapon_DualAxe_96PX.png",
    "size": 96
  },
  "anim": {
    "file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx",
    "blend": 0.1,
    "speed": 1.4,
    "startFrame": 0
  },
  "type": 7,
  "vars": {
    "time": 1.5,
    "var1": 0.3
  },
  "flags": 0,
  "props": {
    "hit": {
      "shake": 10,
      "freeze": 3,
      "camShake": 25
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 9,
      "props": {},
      "range": 9,
      "duration": 0.2
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "range": 2,
      "duration": 0.2
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.1,
      "props": {
        "move": {
          "direction": [
            0
          ]
        }
      },
      "range": 2,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.29,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/Dual/_DualAxes/Skill/Anim_Human_DualAxes_ConeStrike.fbx",
              "blend": 0,
              "speed": 1,
              "startFrame": 17
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.3,
      "props": {
        "position": {
          "directionalOffset": {
            "x": 2
          }
        },
        "directionalOffset": {
          "x": 2
        }
      },
      "range": 5,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 0.475
            },
            {
              "atb": "Dexterity",
              "ratio": 0.475
            }
          ],
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Water_AOE_FloorImpact",
            "flags": 16,
            "props": {},
            "space": 1,
            "attachName": ""
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "Deals ::dmg:: to nearby enemies.\nAll your [Attack]s reduce the cooldown by ::time::.",
    "name": "Groundswell Strike",
    "rankDescs": [
      {
        "desc": "Ignores [Armor].",
        "rank": 2,
        "flags": 0
      },
      {
        "desc": "If this kills an enemy, [Heal] for ::var1%:: of [Damage] dealt.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onInflictDamage(dmg) {\n\tif( dmg.isFirstHit && dmg.isBaseAttack)\n\t\treduceCooldown(Skill.DA_Water_Skill2, vars.time);\n}\n\nfunction onDamageEval(hit) {\n\tif( rank >= 2 )\n\t\thit.ignoreResistance = true;\n}\n\nfunction onKill(dmg) {\n\tif(rank >= 3 && dmg.skillId == Skill.DA_Water_Skill2 ) {\n\t\tvar dmg = dmg.amount;\n\t\tvar amount = dmg * vars.var1;\n\t\tapplyHeal(owner, amount);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 10,
  "duration": 0.4
}