Bladeleaf
DS_Bladeleaf_Combo_Status in SkillsUsing your [SignatureSkill] consumes all stacks and throws them at the nearest enemy, dealing them ::ref_dmg::.
- id
- DS_Bladeleaf_Combo_Status
- flags
- 0
- nature
- 4
- script
- function onSkillProc(ctx) { if(ctx.skill.isWeaponSkill()) { ctx.dmgMult += vars.var1; stop(); } } function onStacksChange() { var diff = status.stacks - skill.getProjectiles().length; for (i in 0...diff) { playStep(Steps.Projectile); } } function onStatusEnd(s,elapsed) { if (s.kind == status.kind && elapsed) { destroyProjectiles(); } } function onProjectileCreated(proj) { hoverProjectile(proj, status.getMaxStacks()); } function onUseSkill(s) { if (s.skill.isSignature()) { skill.fireProjectiles(s.aimTarget); status.consume(); } }
- status
- 2
- duration
- 6
Raw data
{
"id": "DS_Bladeleaf_Combo_Status",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/atlas_weapon_Dual_Sword_96px.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Ambush.fbx",
"startFrame": 3
},
"vars": {
"var1": 0.5
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
],
"maxStacks": 2
},
"rankOverride": [
{
"props": {
"maxStacks": 4
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"duration": -1
},
{
"id": "Projectile",
"on": 13,
"type": 7,
"props": {
"projectile": {
"base": "MissileHoming",
"fxSet": "Projectile_Flower_Bladeleaf_Spawn",
"scale": 1
}
}
},
{
"on": 2,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.35
},
{
"atb": "Intellect",
"ratio": 0.35
}
],
"affinity": "Magic"
}
]
}
],
"texts": {
"desc": "Using your [SignatureSkill] consumes all stacks and throws them at the nearest enemy, dealing them ::ref_dmg::.",
"name": "Bladeleaf"
},
"nature": 4,
"script": "function onSkillProc(ctx) {\n\tif(ctx.skill.isWeaponSkill()) {\n\t\tctx.dmgMult += vars.var1;\n\t\tstop();\n\t}\n}\n\nfunction onStacksChange() {\n\tvar diff = status.stacks - skill.getProjectiles().length;\n\tfor (i in 0...diff) {\n\t\tplayStep(Steps.Projectile);\n\t}\n}\n\nfunction onStatusEnd(s,elapsed) {\n\tif (s.kind == status.kind && elapsed) {\n\t\tdestroyProjectiles();\n\t}\n}\n\nfunction onProjectileCreated(proj) {\n\thoverProjectile(proj, status.getMaxStacks());\n}\n\nfunction onUseSkill(s) {\n\tif (s.skill.isSignature()) {\n\t\tskill.fireProjectiles(s.aimTarget);\n\t\tstatus.consume();\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 6
}