Hiveborn Blossom
DS_Bladeleaf_Skill1 in SkillsSpins to deal 50% Strength Physical, 50% Intellect Magic to nearby enemies. You can recast this within the next 4 seconds, with damage increased by 100%.
- id
- DS_Bladeleaf_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- var RECAST = Skill.DS_Bladeleaf_Skill_1Recast; var firstCast = false; function onUseSkill(s) { if (s.skillId == skill.kind) { firstCast = !haveRecast(); if (firstCast) { addStatus(owner, RECAST, vars.time); } else { removeStatus(owner, RECAST); } } } function onInflictDamageEval(hit) { if (hit.skillId == skill.kind) { if (!firstCast) { hit.dmgMult += vars.var1; if (rank >= 2) { hit.magicArmorIgnore += 1; } } if (rank >= 3) { if (hit.targetUnit.healthRatio > vars.threshold) { hit.dmgMult += vars.var1; } } } } function haveRecast() { return owner.getStatusCount(RECAST) > 0; } function shouldHighlightSkill() { return haveRecast(); } function checkForceRecast() { return haveRecast(); }
- status
- 1
- cooldown
- 12
- duration
- 0.7
Raw data
{
"id": "DS_Bladeleaf_Skill1",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Dual_Sword_96px.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/Skill/Anim_Human_Dual_Blossom_A.fbx",
"blend": 0.15,
"speed": 0.8
},
"type": 7,
"vars": {
"time": 4,
"var1": 1,
"var2": 2,
"time2": 1,
"threshold": 0.8
},
"flags": 0,
"props": {
"hit": {
"shake": 2,
"camShake": 1
}
},
"steps": [
{
"on": 0,
"type": 3,
"delay": 0,
"props": {
"castFlags": 2
},
"duration": 0.3
},
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1
}
},
"range": 1.5,
"duration": 0.1
},
{
"on": 0,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"fxs": [
{
"set": "HoneySpark_Blink_Disappear",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.5
}
},
"scale": 0.7,
"space": 0
}
]
}
},
{
"on": 7,
"type": 11,
"delay": -0.15,
"props": {},
"visuals": {
"fxs": [
{
"set": "HoneySpark_Blink_Appear",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.5
}
},
"scale": 0.7,
"space": 0
}
]
}
},
{
"on": 7,
"type": 8,
"delay": -0.15,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 4,
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Dual/Skill/Anim_Human_Dual_Blossom_A.fbx",
"blend": 0,
"startFrame": 9
}
}
]
},
"duration": 0.1
},
{
"on": 7,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"fxs": [
{
"set": "Flower_QuickSpin",
"props": {
"offset": {
"x": 0,
"y": 0,
"z": 0,
"height": 0.5
}
},
"scale": 1,
"space": 2
}
]
}
},
{
"on": 7,
"type": 4,
"delay": -0.05,
"props": {
"position": {
"origin": 0
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.25
}
],
"affinity": "Physical"
}
],
"duration": 0.1
},
{
"on": 7,
"type": 4,
"delay": 0.07,
"props": {
"position": {
"origin": 0
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.25
}
],
"affinity": "Magic"
}
],
"duration": 0.1
},
{
"on": 7,
"type": 4,
"delay": 0.07,
"props": {
"position": {
"origin": 0
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.25
}
],
"affinity": "Physical"
}
],
"duration": 0.1
},
{
"on": 7,
"type": 4,
"delay": 0.18,
"props": {
"position": {
"origin": 0
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.25
}
],
"affinity": "Magic"
}
],
"duration": 0.1
}
],
"texts": {
"desc": "Spins to deal ::dmgs:: to nearby enemies.\n\nYou can recast this within the next ::time:: seconds, with damage increased by ::var1%::.",
"name": "Hiveborn Blossom",
"rankDescs": [
{
"desc": "The second spin ignores [MagicArmor].",
"rank": 2,
"flags": 0
},
{
"desc": "Damage dealt to enemies over ::threshold%:: [Health] increased by ::var2%::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "var RECAST = Skill.DS_Bladeleaf_Skill_1Recast;\n\nvar firstCast = false;\n\nfunction onUseSkill(s) {\n\tif (s.skillId == skill.kind) {\n\t\tfirstCast = !haveRecast();\n\t\tif (firstCast) {\n\t\t\taddStatus(owner, RECAST, vars.time);\n\t\t} else {\n\t\t\tremoveStatus(owner, RECAST);\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(hit) {\n\tif (hit.skillId == skill.kind) {\n\t\tif (!firstCast) {\n\t\t\thit.dmgMult += vars.var1;\n\t\t\tif (rank >= 2) {\n\t\t\t\thit.magicArmorIgnore += 1;\n\t\t\t}\n\t\t}\n\t\tif (rank >= 3) {\n\t\t\tif (hit.targetUnit.healthRatio > vars.threshold) {\n\t\t\t\thit.dmgMult += vars.var1;\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction haveRecast() {\n\treturn owner.getStatusCount(RECAST) > 0;\n}\n\nfunction shouldHighlightSkill() {\n\treturn haveRecast();\n}\n\nfunction checkForceRecast() {\n\treturn haveRecast();\n}",
"status": 1,
"mastery": [],
"cooldown": 12,
"duration": 0.7
}