Demonic Bite
Daggers_Demondash_Combo_Status in SkillsDamage of your next [WeaponSkill] increased by ::var1%::.
- id
- Daggers_Demondash_Combo_Status
- flags
- 0
- nature
- 4
- script
- function onSkillProc(ctx) { if(ctx.skill.isWeaponSkill()) { ctx.dmgMult += vars.damage; stop(); } }
- duration
- 6
Raw data
{
"id": "Daggers_Demondash_Combo_Status",
"gfx": {
"x": 0,
"y": 2,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_Ambush.fbx",
"startFrame": 3
},
"vars": {
"damage": 0.25
},
"flags": 0,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
}
},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Chaos_Aura",
"flags": 8,
"props": {},
"space": 0
}
]
},
"duration": -1
}
],
"texts": {
"desc": "Damage of your next [WeaponSkill] increased by ::var1%::.",
"name": "Demonic Bite"
},
"nature": 4,
"script": "function onSkillProc(ctx) {\n\tif(ctx.skill.isWeaponSkill()) {\n\t\tctx.dmgMult += vars.damage;\n\t\tstop();\n\t}\n}",
"mastery": [],
"duration": 6
}