FareverDB

Sharpen Fangs

Daggers_DuplicatePoison_Passive in Skills

Your Attacks and Weapon skills have a 0.2 to cause the enemies to bleed for 25% Dexterity Physical over 9, stacking up to 5 times.

id
Daggers_DuplicatePoison_Passive
type
24
flags
0
nature
5
script
function onInflictDamage(dmg) { if(checkProba(vars.chance) && elapsedTime > 0 && (dmg.isBaseAttack || dmg.isWeaponSkill)) { var status = addStatus(dmg.target, Skill.Daggers_DuplicatePoison_PassiveStatus); } } function onUpdate(dt) { if (owner == null || owner.instigatedStatuses == null) { return; } if (rank >= 3) { var anyAtMaxStack = false; for (s in owner.instigatedStatuses) { if (s.kind == Skill.Daggers_DuplicatePoison_PassiveStatus) { if (hasStatusMaxStacked(s.owner, Skill.Daggers_DuplicatePoison_PassiveStatus)) { anyAtMaxStack = true; } } } var haveStatus = owner?.getStatusCount(Skill.Daggers_DuplicatePoison_Passive_Bonus) > 0; if (anyAtMaxStack) { if (!haveStatus) { owner.addStatus(Skill.Daggers_DuplicatePoison_Passive_Bonus); } } else { if (haveStatus) { removeStatus(owner, Skill.Daggers_DuplicatePoison_Passive_Bonus); } } } } function onInflictDamageEval(dmg) { if (dmg.skillId == Skill.Daggers_DuplicatePoison_PassiveStatus) { if (rank >= 2) { var otherStatusCount = 0; for (s in dmg.target.statuses) { if (s.getSourceSkill().owner == owner && s.kind != Skill.Daggers_DuplicatePoison_PassiveStatus) { otherStatusCount++; } } dmg.dmgMult += otherStatusCount * vars.var1; } } }
status
2
Raw data
{
  "id": "Daggers_DuplicatePoison_Passive",
  "gfx": {
    "x": 14,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Dagger_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 24,
  "vars": {
    "var1": 0.1,
    "chance": 0.2
  },
  "flags": 0,
  "props": {},
  "steps": [],
  "texts": {
    "desc": "Your Attacks and Weapon skills have a ::chance:: to cause the enemies to bleed for ::ref_dmg:: over ::ref_duration::, stacking up to ::ref_stacks:: times.",
    "name": "Sharpen Fangs",
    "refs": {
      "ref": "Daggers_DuplicatePoison_PassiveStatus",
      "ref2": "Daggers_DuplicatePoison_Passive_Bonus"
    },
    "rankDescs": [
      {
        "desc": "Damage increased by ::var1%:: for each other Status affecting the enemy.",
        "rank": 2,
        "flags": 0
      },
      {
        "desc": "Your [Fervor] and [MoveSpeedFactor] are increased by ::ref2_var1%:: if an enemy has ::ref_stacks:: stacks.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 5,
  "script": "function onInflictDamage(dmg) {\n\tif(checkProba(vars.chance) && elapsedTime > 0 && (dmg.isBaseAttack || dmg.isWeaponSkill)) {\n\t\tvar status = addStatus(dmg.target, Skill.Daggers_DuplicatePoison_PassiveStatus);\n\t}\n}\nfunction onUpdate(dt) {\n\tif (owner == null || owner.instigatedStatuses == null) { return; }\n\tif (rank >= 3) {\n\t\tvar anyAtMaxStack = false;\n\t\tfor (s in owner.instigatedStatuses) {\n\t\t\tif (s.kind == Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\t\t\tif (hasStatusMaxStacked(s.owner, Skill.Daggers_DuplicatePoison_PassiveStatus)) {\n\t\t\t\t\tanyAtMaxStack = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tvar haveStatus = owner?.getStatusCount(Skill.Daggers_DuplicatePoison_Passive_Bonus) > 0;\n\t\tif (anyAtMaxStack) {\n\t\t\tif (!haveStatus) {\n\t\t\t\towner.addStatus(Skill.Daggers_DuplicatePoison_Passive_Bonus);\n\t\t\t}\n\t\t} else {\n\t\t\tif (haveStatus) {\n\t\t\t\tremoveStatus(owner, Skill.Daggers_DuplicatePoison_Passive_Bonus);\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(dmg) {\n\tif (dmg.skillId == Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\tif (rank >= 2) {\n\t\t\tvar otherStatusCount = 0;\n\t\t\tfor (s in dmg.target.statuses) {\n\t\t\t\tif (s.getSourceSkill().owner == owner && s.kind != Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\t\t\t\totherStatusCount++;\n\t\t\t\t}\n\t\t\t}\n\t\t\tdmg.dmgMult += otherStatusCount * vars.var1;\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": []
}