Sharpen Fangs
Daggers_DuplicatePoison_Passive in SkillsYour Attacks and Weapon skills have a 0.2 to cause the enemies to bleed for 25% Dexterity Physical over 9, stacking up to 5 times.
- id
- Daggers_DuplicatePoison_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { if(checkProba(vars.chance) && elapsedTime > 0 && (dmg.isBaseAttack || dmg.isWeaponSkill)) { var status = addStatus(dmg.target, Skill.Daggers_DuplicatePoison_PassiveStatus); } } function onUpdate(dt) { if (owner == null || owner.instigatedStatuses == null) { return; } if (rank >= 3) { var anyAtMaxStack = false; for (s in owner.instigatedStatuses) { if (s.kind == Skill.Daggers_DuplicatePoison_PassiveStatus) { if (hasStatusMaxStacked(s.owner, Skill.Daggers_DuplicatePoison_PassiveStatus)) { anyAtMaxStack = true; } } } var haveStatus = owner?.getStatusCount(Skill.Daggers_DuplicatePoison_Passive_Bonus) > 0; if (anyAtMaxStack) { if (!haveStatus) { owner.addStatus(Skill.Daggers_DuplicatePoison_Passive_Bonus); } } else { if (haveStatus) { removeStatus(owner, Skill.Daggers_DuplicatePoison_Passive_Bonus); } } } } function onInflictDamageEval(dmg) { if (dmg.skillId == Skill.Daggers_DuplicatePoison_PassiveStatus) { if (rank >= 2) { var otherStatusCount = 0; for (s in dmg.target.statuses) { if (s.getSourceSkill().owner == owner && s.kind != Skill.Daggers_DuplicatePoison_PassiveStatus) { otherStatusCount++; } } dmg.dmgMult += otherStatusCount * vars.var1; } } }
- status
- 2
Raw data
{
"id": "Daggers_DuplicatePoison_Passive",
"gfx": {
"x": 14,
"y": 0,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {
"var1": 0.1,
"chance": 0.2
},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Your Attacks and Weapon skills have a ::chance:: to cause the enemies to bleed for ::ref_dmg:: over ::ref_duration::, stacking up to ::ref_stacks:: times.",
"name": "Sharpen Fangs",
"refs": {
"ref": "Daggers_DuplicatePoison_PassiveStatus",
"ref2": "Daggers_DuplicatePoison_Passive_Bonus"
},
"rankDescs": [
{
"desc": "Damage increased by ::var1%:: for each other Status affecting the enemy.",
"rank": 2,
"flags": 0
},
{
"desc": "Your [Fervor] and [MoveSpeedFactor] are increased by ::ref2_var1%:: if an enemy has ::ref_stacks:: stacks.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif(checkProba(vars.chance) && elapsedTime > 0 && (dmg.isBaseAttack || dmg.isWeaponSkill)) {\n\t\tvar status = addStatus(dmg.target, Skill.Daggers_DuplicatePoison_PassiveStatus);\n\t}\n}\nfunction onUpdate(dt) {\n\tif (owner == null || owner.instigatedStatuses == null) { return; }\n\tif (rank >= 3) {\n\t\tvar anyAtMaxStack = false;\n\t\tfor (s in owner.instigatedStatuses) {\n\t\t\tif (s.kind == Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\t\t\tif (hasStatusMaxStacked(s.owner, Skill.Daggers_DuplicatePoison_PassiveStatus)) {\n\t\t\t\t\tanyAtMaxStack = true;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tvar haveStatus = owner?.getStatusCount(Skill.Daggers_DuplicatePoison_Passive_Bonus) > 0;\n\t\tif (anyAtMaxStack) {\n\t\t\tif (!haveStatus) {\n\t\t\t\towner.addStatus(Skill.Daggers_DuplicatePoison_Passive_Bonus);\n\t\t\t}\n\t\t} else {\n\t\t\tif (haveStatus) {\n\t\t\t\tremoveStatus(owner, Skill.Daggers_DuplicatePoison_Passive_Bonus);\n\t\t\t}\n\t\t}\n\t}\n}\n\nfunction onInflictDamageEval(dmg) {\n\tif (dmg.skillId == Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\tif (rank >= 2) {\n\t\t\tvar otherStatusCount = 0;\n\t\t\tfor (s in dmg.target.statuses) {\n\t\t\t\tif (s.getSourceSkill().owner == owner && s.kind != Skill.Daggers_DuplicatePoison_PassiveStatus) {\n\t\t\t\t\totherStatusCount++;\n\t\t\t\t}\n\t\t\t}\n\t\t\tdmg.dmgMult += otherStatusCount * vars.var1;\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}