Gaping Wound
Daggers_DuplicatePoison_Skill1 in SkillsMutilates an enemy, dealing 100% Dexterity Physical and opening a gaping wound, causing them to bleed for 400% Dexterity Raw over 8.
- id
- Daggers_DuplicatePoison_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onInflictStatusEval(ctx) { if (rank >= 3) { if (ctx.status.isDoT() && ctx.target.hasStatus(Skill.Daggers_DuplicatePoison_Skill1_Status) && checkProba(vars.chance)) { playStep(Steps.BonusDamage, ctx.target); } } }
- status
- 2
- cooldown
- 24
- duration
- 0.68
Raw data
{
"id": "Daggers_DuplicatePoison_Skill1",
"gfx": {
"x": 10,
"y": 0,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx",
"blend": 0.1,
"startFrame": 0
},
"type": 7,
"vars": {
"chance": 0.5
},
"flags": 0,
"props": {
"hit": {
"shake": 10,
"freeze": 0.5,
"camShake": 15
},
"rankOverride": [
{
"props": {
"cooldown": 18
},
"minRank": 2
}
],
"interruptStyle": 0
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0,
"props": {
"move": {
"flags": 8,
"direction": [
0
]
}
},
"range": 2,
"duration": 0.1
},
{
"on": 0,
"type": 8,
"delay": 0.29,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 1
}
},
"range": 1,
"duration": 0.2
},
{
"on": 0,
"type": 8,
"delay": 0.51,
"props": {
"move": {
"direction": [
1
],
"dashSmoothing": 0
}
},
"range": 1,
"duration": 0.3
},
{
"on": 0,
"type": 14,
"props": {},
"duration": 0.6
},
{
"on": 0,
"type": 11,
"delay": 0.32,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx",
"blend": 0,
"speed": 1,
"startFrame": 10
}
}
]
}
},
{
"on": 0,
"type": 4,
"delay": 0.32,
"props": {
"area": {
"shape": [
1,
3
]
},
"hitCount": 1
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 1
}
],
"affinity": "Physical"
}
]
},
{
"on": 8,
"type": 4,
"delay": 0.53,
"props": {
"area": {
"shape": [
1,
3
]
},
"hitCount": 1
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.35
}
],
"affinity": "Physical"
}
]
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "Daggers_DuplicatePoison_Skill1_Status"
},
"canRepeat": false
}
},
{
"id": "BonusDamage",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.2
}
],
"affinity": "Magic"
}
]
}
],
"texts": {
"desc": "Mutilates an enemy, dealing ::dmg:: and opening a gaping wound, causing them to bleed for ::ref_dmg:: over ::ref_duration::.",
"name": "Gaping Wound",
"refs": {
"ref": "Daggers_DuplicatePoison_Skill1_Status"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "Has a ::chance:: chance to deal an additional ::dmg2:: each time you apply or refresh a periodic effect to an enemy affected by ::ref_name::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onInflictStatusEval(ctx) {\n\tif (rank >= 3) {\n\t\tif (ctx.status.isDoT() && ctx.target.hasStatus(Skill.Daggers_DuplicatePoison_Skill1_Status) && checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.BonusDamage, ctx.target);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 24,
"duration": 0.68
}