FareverDB

Gaping Wound

Daggers_DuplicatePoison_Skill1 in Skills

Mutilates an enemy, dealing 100% Dexterity Physical and opening a gaping wound, causing them to bleed for 400% Dexterity Raw over 8.

id
Daggers_DuplicatePoison_Skill1
type
7
flags
0
nature
2
script
function onInflictStatusEval(ctx) { if (rank >= 3) { if (ctx.status.isDoT() && ctx.target.hasStatus(Skill.Daggers_DuplicatePoison_Skill1_Status) && checkProba(vars.chance)) { playStep(Steps.BonusDamage, ctx.target); } } }
status
2
cooldown
24
duration
0.68
Raw data
{
  "id": "Daggers_DuplicatePoison_Skill1",
  "gfx": {
    "x": 10,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Dagger_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx",
    "blend": 0.1,
    "startFrame": 0
  },
  "type": 7,
  "vars": {
    "chance": 0.5
  },
  "flags": 0,
  "props": {
    "hit": {
      "shake": 10,
      "freeze": 0.5,
      "camShake": 15
    },
    "rankOverride": [
      {
        "props": {
          "cooldown": 18
        },
        "minRank": 2
      }
    ],
    "interruptStyle": 0
  },
  "steps": [
    {
      "on": 0,
      "type": 8,
      "delay": 0,
      "props": {
        "move": {
          "flags": 8,
          "direction": [
            0
          ]
        }
      },
      "range": 2,
      "duration": 0.1
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.29,
      "props": {
        "move": {
          "direction": [
            1
          ],
          "dashSmoothing": 1
        }
      },
      "range": 1,
      "duration": 0.2
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.51,
      "props": {
        "move": {
          "direction": [
            1
          ],
          "dashSmoothing": 0
        }
      },
      "range": 1,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 14,
      "props": {},
      "duration": 0.6
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.32,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_GapingWound.fbx",
              "blend": 0,
              "speed": 1,
              "startFrame": 10
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.32,
      "props": {
        "area": {
          "shape": [
            1,
            3
          ]
        },
        "hitCount": 1
      },
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "ratio": 1
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 8,
      "type": 4,
      "delay": 0.53,
      "props": {
        "area": {
          "shape": [
            1,
            3
          ]
        },
        "hitCount": 1
      },
      "range": 3,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "ratio": 0.35
            }
          ],
          "affinity": "Physical"
        }
      ]
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Daggers_DuplicatePoison_Skill1_Status"
        },
        "canRepeat": false
      }
    },
    {
      "id": "BonusDamage",
      "on": 13,
      "type": 6,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Dexterity",
              "ratio": 0.2
            }
          ],
          "affinity": "Magic"
        }
      ]
    }
  ],
  "texts": {
    "desc": "Mutilates an enemy, dealing ::dmg:: and opening a gaping wound, causing them to bleed for ::ref_dmg:: over ::ref_duration::.",
    "name": "Gaping Wound",
    "refs": {
      "ref": "Daggers_DuplicatePoison_Skill1_Status"
    },
    "rankDescs": [
      {
        "desc": "Cooldown reduced to ::cooldown::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Has a ::chance:: chance to deal an additional ::dmg2:: each time you apply or refresh a periodic effect to an enemy affected by ::ref_name::.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onInflictStatusEval(ctx) {\n\tif (rank >= 3) {\n\t\tif (ctx.status.isDoT() && ctx.target.hasStatus(Skill.Daggers_DuplicatePoison_Skill1_Status) && checkProba(vars.chance)) {\n\t\t\tplayStep(Steps.BonusDamage, ctx.target);\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 24,
  "duration": 0.68
}