Shiv
Daggers_Start_Skill1 in SkillsDeals 30% Dexterity Physical 2 times to nearby enemies. Your [ComboAttack] resets the cooldown.
- id
- Daggers_Start_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onSkillProc(ctx) { if(ctx.skill.isFinalAttack()) resetCooldown(kind); } function onHit(hit) { if(rank >= 2) { hit.critChance += vars.chance; } }
- status
- 2
- cooldown
- 15
Raw data
{
"id": "Daggers_Start_Skill1",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/atlas_weapon_Dagger_96PX.png",
"size": 96
},
"anim": {
"file": "Anim/Human/Dual/_Daggers/Skill/Anim_Human_Daggers_QuickSpin.fbx"
},
"type": 7,
"vars": {
"var1": 2,
"chance": 0.15
},
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"var1": 3
},
"minRank": 3
}
]
},
"steps": [
{
"on": 0,
"type": 9,
"props": {},
"range": 7
},
{
"on": 0,
"type": 14,
"delay": 0.15,
"props": {
"rotation": {
"limiter": 200
}
},
"duration": 0.1
},
{
"on": 0,
"type": 4,
"delay": 0.1,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.3
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"type": 4,
"delay": 0.15,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.3
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"cond": {
"minRank": 3
},
"type": 4,
"delay": 0.2,
"props": {},
"range": 4,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.3
}
],
"affinity": "Physical"
}
]
},
{
"on": 0,
"type": 24,
"delay": 0.2,
"props": {},
"duration": 0.1
}
],
"texts": {
"desc": "Deals ::dmg:: ::var1:: times to nearby enemies.\n\nYour [ComboAttack] resets the cooldown.",
"name": "Shiv",
"rankDescs": [
{
"desc": "Has a ::chance:: additional chance to critically strike.",
"rank": 2,
"flags": 0
},
{
"desc": "Now deals ::dmg:: ::var1:: times.",
"rank": 3,
"flags": 1
}
]
},
"nature": 2,
"script": "function onSkillProc(ctx) {\n\tif(ctx.skill.isFinalAttack())\n\t\tresetCooldown(kind);\n}\n\nfunction onHit(hit) {\n\tif(rank >= 2) {\n\t\thit.critChance += vars.chance;\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 15
}