FareverDB

Dash

Dash_Base in Skills

Dash forward, dodging all [Attack]s and sprinting.

id
Dash_Base
type
12
flags
1300
notes
ajouter i-frame pendant le dash
nature
2
script
function onClientStep(s) { if(s.kind == Steps.CheckGround) { if(!owner.body.grounded) localPlayStep(Steps.Air); } }
status
0
cooldown
10
Raw data
{
  "id": "Dash_Base",
  "gfx": {
    "x": 1,
    "y": 0,
    "file": "UI/icons/atlas_abilities_status_96PX.png",
    "size": 96
  },
  "anim": {
    "ref": "Dash",
    "blend": 0.05
  },
  "type": 12,
  "vars": {},
  "flags": 1300,
  "notes": "ajouter i-frame pendant le dash",
  "props": {
    "charges": 2,
    "aimStyle": 2,
    "interruptStyle": 1
  },
  "steps": [
    {
      "id": "Dash",
      "on": 0,
      "type": 8,
      "delay": 0,
      "props": {
        "move": {
          "flags": 133,
          "direction": [
            0
          ],
          "dashSmoothing": 4,
          "inputDirection": {
            "mode": 1,
            "relation": 0
          }
        }
      },
      "range": 5,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Dash_Start_Generic",
            "props": {},
            "space": 1
          }
        ]
      }
    },
    {
      "on": 12,
      "cond": {
        "step": "Dash"
      },
      "type": 1,
      "props": {
        "status": {
          "ref": "Dash_Status",
          "target": 0
        }
      }
    },
    {
      "id": "CheckGround",
      "on": 0,
      "type": 11,
      "delay": 0.2,
      "props": {}
    },
    {
      "id": "Air",
      "on": 13,
      "type": 11,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "FallLoop",
              "blend": 0.2
            }
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "Dash forward, dodging all [Attack]s and sprinting.",
    "name": "Dash",
    "refs": {
      "ref": "Dash_Status"
    }
  },
  "nature": 2,
  "script": "function onClientStep(s) {\n\tif(s.kind == Steps.CheckGround) {\n\t\tif(!owner.body.grounded)\n\t\t\tlocalPlayStep(Steps.Air);\n\t}\n}",
  "status": 0,
  "mastery": [],
  "cooldown": 10
}