FareverDB
?

Flaming Weapon

Enchant_FlamingWeapon in Skills

Your [Attack]s have a 0.3 chance to deal 10 Magic to your target.

id
Enchant_FlamingWeapon
type
14
flags
0
nature
5
script
function onInflictHit(hit) { if( hit.isBaseAttack) { if(checkProba(vars.chance) && hit.skillId != skill.kind) { playStep(Steps.Attack, hit.target); } } }
Raw data
{
  "id": "Enchant_FlamingWeapon",
  "anim": {},
  "type": 14,
  "vars": {
    "chance": 0.3
  },
  "flags": 0,
  "props": {},
  "steps": [
    {
      "id": "Attack",
      "on": 13,
      "type": 0,
      "props": {},
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "baseVal": 10,
          "scaling": [],
          "affinity": "Magic"
        }
      ],
      "visuals": {
        "hitFx": "Hit_Fire"
      }
    }
  ],
  "texts": {
    "desc": "Your [Attack]s have a ::chance:: chance to deal ::dmg:: to your target.",
    "name": "Flaming Weapon"
  },
  "nature": 5,
  "script": "function onInflictHit(hit) {\n\tif( hit.isBaseAttack) {\n\t\tif(checkProba(vars.chance) && hit.skillId != skill.kind) {\n\t\t\tplayStep(Steps.Attack, hit.target);\n\t\t}\n\t}\n}",
  "mastery": []
}