Exit
Exit_Vehicle in Skills- id
- Exit_Vehicle
- flags
- 0
- nature
- 2
- script
- function onStep(s) { if(s.kind == Steps.End) kickDriver(); }
- cooldown
- 1
- duration
- 0.1
Raw data
{
"id": "Exit_Vehicle",
"gfx": {
"x": 2,
"y": 0,
"file": "UI/icons/atlas_vehicles_96PX.png",
"size": 96
},
"anim": {},
"vars": {},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 3,
"props": {
"castFlags": 9
},
"duration": 0.1
},
{
"id": "End",
"on": 7,
"type": 11,
"props": {}
}
],
"texts": {
"name": "Exit"
},
"nature": 2,
"script": "function onStep(s) {\n if(s.kind == Steps.End)\n kickDriver();\n}",
"mastery": [],
"cooldown": 1,
"duration": 0.1
}