Sink to the Bottom
Fists_WaterUppercut_C in SkillsDelivers a strong punch dealing 30% Dexterity + 30% Intellect Physical to an enemy and reduces the cooldown of one random [WeaponSkill] by 0.5.
- id
- Fists_WaterUppercut_C
- type
- 4
- flags
- 0
- nature
- 1
- script
- function onFirstHit(hit) { if( rank >= 3 && checkProba(vars.chance)) { playStep(Steps.HitProc, hit.target); } var randomWeaponSkill = owner.skills.filter(s -> s.isWeaponSkill() && s.isInCooldown()); if (randomWeaponSkill.length > 0) { var random = pickRandom(randomWeaponSkill); random.reduceCooldown(vars.dur1); } } function onDamageEval(hit) { if (rank >= 2) { hit.critDmgMult += vars.var1; } }
- status
- 2
- duration
- 0.7
Raw data
{
"id": "Fists_WaterUppercut_C",
"gfx": {
"x": 4,
"y": 0,
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo",
"blend": 0.1,
"speed": 1,
"startFrame": 0
},
"type": 4,
"vars": {
"dur1": 0.5,
"var1": 0.25,
"chance": 0.25
},
"flags": 0,
"props": {
"hit": {
"camShake": 10
}
},
"steps": [
{
"on": 0,
"type": 14,
"props": {},
"duration": 0.4
},
{
"on": 0,
"type": 8,
"delay": 0.1,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 2,
"duration": 0.3
},
{
"on": 0,
"type": 8,
"delay": 0.3,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 3,
"duration": 0.2
},
{
"on": 0,
"type": 11,
"delay": 0.38,
"props": {},
"visuals": {
"ref": "AttackCombo",
"blend": 0.1,
"speed": 1,
"camShake": 70,
"playAnims": [
{
"anim": {
"ref": "AttackCombo",
"blend": 0,
"speed": 1,
"startFrame": 14
}
}
],
"startFrame": 0
}
},
{
"on": 0,
"type": 0,
"delay": 0.38,
"props": {
"area": {
"shape": [
2,
160
]
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.3
},
{
"atb": "Intellect",
"ratio": 0.3
}
],
"affinity": "Physical"
}
]
},
{
"id": "HitProc",
"on": 13,
"type": 0,
"delay": 0.1,
"props": {
"area": {
"shape": [
2,
160
]
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.3
},
{
"atb": "Intellect",
"ratio": 0.3
}
],
"affinity": "Physical"
}
]
}
],
"texts": {
"desc": "Delivers a strong punch dealing ::dmg:: to an enemy and reduces the cooldown of one random [WeaponSkill] by ::dur1::.",
"name": "Sink to the Bottom",
"refs": {
"ref": "Fists_WaterUppercut_C_CritStatus"
},
"rankDescs": [
{
"desc": "Deals ::var1%:: increased critical damage.",
"rank": 2,
"flags": 0
},
{
"desc": "Has a ::chance:: chance to attack twice.",
"rank": 3,
"flags": 0
}
]
},
"nature": 1,
"script": "function onFirstHit(hit) {\n\tif( rank >= 3 && checkProba(vars.chance)) {\n\t\tplayStep(Steps.HitProc, hit.target);\n\t}\n\tvar randomWeaponSkill = owner.skills.filter(s -> s.isWeaponSkill() && s.isInCooldown());\n\tif (randomWeaponSkill.length > 0) {\n\t\tvar random = pickRandom(randomWeaponSkill);\n\t\trandom.reduceCooldown(vars.dur1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\tif (rank >= 2) {\n\t\thit.critDmgMult += vars.var1;\n\t}\n}",
"status": 2,
"mastery": [],
"duration": 0.7
}