Tide Rising Uppercut
Fists_WaterUppercut_S1 in SkillsUnleashes an upward surge of water, dealing 60% Dexterity + 60% Intellect Magic to all nearby enemies. Using a [Skill] increases the damage of your next Tide Rising Uppercut by 50%, stacking up to 10 times.
- id
- Fists_WaterUppercut_S1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onDamage(hit) { removeStatus(owner, Skill.Fists_WaterUppercut_S3); if( rank >= 3 && hit.target.hasStatusType(StatusType.Slow) ) { addStatusDuration(hit.target, Skill.Stun, vars.dur1); } } function onDamageEval(hit) { hit.dmgMult += getStatusCount(owner, Skill.Fists_WaterUppercut_S3)*vars.var2; } function onSkillProc(ctx) { if( ctx.isSkill && ctx.skill.kind != Skill.Fists_WaterUppercut_S1 ) { addStatus(owner, Skill.Fists_WaterUppercut_S3); } }
- status
- 5
- cooldown
- 22
- duration
- 0.75
Raw data
{
"id": "Fists_WaterUppercut_S1",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
"blend": 0.05,
"speed": 0.8,
"startFrame": 2
},
"type": 7,
"vars": {
"dur1": 3,
"var1": 1,
"var2": 0.5
},
"flags": 0,
"props": {
"hit": {
"camShake": 12
},
"rankOverride": [
{
"props": {
"cooldown": 18
},
"minRank": 2
}
]
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.15,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 4,
"inputDirection": {
"mode": 1,
"relation": 0
}
}
},
"range": 3,
"duration": 0.2
},
{
"on": 0,
"type": 11,
"delay": 0.2,
"props": {},
"range": "",
"visuals": {
"camShake": 70,
"playAnims": [
{
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Uppercut.fbx",
"blend": 0.01,
"startFrame": 7
}
}
]
},
"duration": 0.7
},
{
"on": 0,
"type": 4,
"delay": 0.15,
"props": {},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.6
},
{
"atb": "Intellect",
"ratio": 0.6
}
],
"affinity": "Magic",
"sideEffects": {
"knockBack": {
"type": 1,
"knockUpForce": 20
}
}
}
],
"visuals": {
"fxs": [
{
"set": "Water_AOE_FloorImpact",
"flags": 16,
"props": {},
"space": 0
}
],
"hitFx": "PH_Hit_Skill"
},
"duration": "\n"
},
{
"on": 0,
"type": 11,
"delay": 0.75,
"props": {},
"visuals": {
"fxs": [
{
"set": "Land_Generic",
"props": {},
"scale": 1.2,
"space": 1
}
]
}
}
],
"texts": {
"desc": "Unleashes an upward surge of water, dealing ::dmg:: to all nearby enemies.\n\nUsing a [Skill] increases the damage of your next ::name:: by ::var2%::, stacking up to ::ref_stacks:: times.",
"name": "Tide Rising Uppercut",
"refs": {
"ref": "Fists_WaterUppercut_S3"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "Stuns slowed enemies for ::dur1::.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onDamage(hit) {\n\tremoveStatus(owner, Skill.Fists_WaterUppercut_S3);\n\n\tif( rank >= 3 && hit.target.hasStatusType(StatusType.Slow) ) {\n\t\taddStatusDuration(hit.target, Skill.Stun, vars.dur1);\n\t}\n}\n\nfunction onDamageEval(hit) {\n\thit.dmgMult += getStatusCount(owner, Skill.Fists_WaterUppercut_S3)*vars.var2;\n}\n\nfunction onSkillProc(ctx) {\n\tif( ctx.isSkill && ctx.skill.kind != Skill.Fists_WaterUppercut_S1 ) {\n\t\taddStatus(owner, Skill.Fists_WaterUppercut_S3);\n\t}\n}",
"status": 5,
"mastery": [],
"cooldown": 22,
"duration": 0.75
}