Twin Claws
Fists_WaterUppercut_S2 in SkillsQuickly strikes with both hands, dealing 70% Dexterity Physical + 70% Intellect Magic to an enemy.
- id
- Fists_WaterUppercut_S2
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onDamageEval(hit) { if( rank >= 2 ) { hit.critChance += vars.chance; } }
- status
- 2
- cooldown
- 6
- duration
- 0.4
Raw data
{
"id": "Fists_WaterUppercut_S2",
"gfx": {
"x": 8,
"y": 0,
"file": "UI/icons/atlas_weapon_Fists_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Hook.fbx",
"blend": 0.05,
"speed": 1,
"startFrame": 0
},
"type": 7,
"vars": {
"chance": 0.15
},
"flags": 0,
"props": {
"hit": {
"camShake": 8
},
"charges": 1,
"rankOverride": [
{
"props": {
"charges": 2
},
"minRank": 3
}
]
},
"steps": [
{
"on": 0,
"type": 8,
"delay": 0.1,
"props": {
"move": {
"direction": [
0
],
"dashSmoothing": 1
}
},
"range": 1,
"duration": 0.2
},
{
"on": 0,
"type": 11,
"delay": 0.15,
"props": {},
"visuals": {
"camShake": 10,
"playAnims": [
{
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Hook.fbx",
"blend": 0,
"speed": 1,
"startFrame": 5
}
}
]
}
},
{
"on": 0,
"type": 0,
"delay": 0.15,
"props": {
"area": {
"shape": [
2,
15
]
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Dexterity",
"ratio": 0.7
}
],
"affinity": "Physical"
}
],
"visuals": {
"hitFx": "Hit_Water_Big"
}
},
{
"on": 0,
"type": 11,
"delay": 0.36,
"props": {},
"visuals": {
"camShake": 20,
"playAnims": [
{
"anim": {
"file": "Anim/Human/Common/_Fists/Skill/Anim_Human_Fists_Hook.fbx",
"blend": 0.01,
"speed": 1,
"startFrame": 13
}
}
]
}
},
{
"on": 0,
"type": 0,
"delay": 0.36,
"props": {
"area": {
"shape": [
2,
15
]
}
},
"range": 3,
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.7
}
],
"affinity": "Magic"
}
],
"visuals": {
"hitFx": "Hit_Water_Big"
}
}
],
"texts": {
"desc": "Quickly strikes with both hands, dealing ::dmg:: + ::dmg2:: to an enemy.",
"name": "Twin Claws",
"rankDescs": [
{
"desc": "Has an additional ::chance:: to critically strike.",
"rank": 2,
"flags": 0
},
{
"desc": "Has ::charges:: charges.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onDamageEval(hit) {\n\tif( rank >= 2 ) {\n\t\thit.critChance += vars.chance;\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 6,
"duration": 0.4
}