Domination
GA_Craft_Passive in SkillsYou deal 15% increased damage to enemies affected by crowd control effects.
- id
- GA_Craft_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onInflictDamageEval(hit) { if( hit.target.hasStatusType(StatusType.Stun) || hit.target.hasStatusType(StatusType.Root) || hit.target.hasStatusType(StatusType.Slow) || (rank >= 3 && hit.target.isCCImmune())) { hit.dmgMult += vars.var1; } }
- status
- 2
Raw data
{
"id": "GA_Craft_Passive",
"gfx": {
"x": 10,
"y": 2,
"file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 24,
"vars": {
"var1": 0.15
},
"costs": [],
"flags": 0,
"props": {
"rankOverride": [
{
"vars": {
"var1": 0.25
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "You deal ::var1%:: increased damage to enemies affected by crowd control effects.",
"name": "Domination",
"rankDescs": [
{
"desc": "Bonus is increased to ::var1%::.",
"rank": 2,
"flags": 1
},
{
"desc": "You gain the same bonus against enemies immune to crowd control effects.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onInflictDamageEval(hit) {\n\tif( hit.target.hasStatusType(StatusType.Stun) || hit.target.hasStatusType(StatusType.Root) || hit.target.hasStatusType(StatusType.Slow) || (rank >= 3 && hit.target.isCCImmune())) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}",
"status": 2,
"mastery": []
}