Rampage
GA_Craft_Skill1 in SkillsCharges your strike up to 3, then violently smashes the ground, dealing between 250% Strength Physical and 600% Strength Physical to nearby enemies and knocking them back depending on charge time.
- id
- GA_Craft_Skill1
- type
- 7
- flags
- 0
- nature
- 2
- script
- function onKill(dmg) { if( rank >= 3 && dmg.skillId == Skill.GA_Craft_Skill1 ) { resetCooldown(Skill.GA_Craft_Skill2); } } function onStep(step) { if (step.kind == Steps.Hit1 || step.kind == Steps.Hit2 || step.kind == Steps.Hit3) { consumeCooldown(); } }
- status
- 2
- cooldown
- 16
- duration
- 1
Raw data
{
"id": "GA_Craft_Skill1",
"gfx": {
"x": 6,
"y": 0,
"file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 7,
"vars": {
"time": 3
},
"flags": 0,
"props": {
"hit": {
"shake": 8,
"freeze": 4,
"camShake": 50
},
"rankOverride": [
{
"props": {
"cooldown": 12
},
"minRank": 2
}
]
},
"steps": [
{
"id": "Cast",
"on": 0,
"type": 3,
"props": {
"casting": {
"holdSteps": 3
},
"castFlags": 16
},
"duration": 3
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
"blend": 0.05
}
}
]
}
},
{
"on": 0,
"cond": {
"castHoldStep": 1
},
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Physical_Effect_Activate_Weapon",
"props": {},
"space": 0
}
],
"camShake": 10,
"playAnims": [
{
"anim": {
"file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
"blend": 0,
"speed": 0.98,
"startFrame": 32
}
}
]
}
},
{
"on": 0,
"cond": {
"castHoldStep": 2
},
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Physical_Effect_Activate_Weapon",
"props": {},
"space": 0
}
],
"camShake": 10,
"playAnims": [
{
"anim": {
"file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_Charge.fbx",
"blend": 0,
"speed": 1,
"startFrame": 67
}
}
]
}
},
{
"on": 7,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Slam_End.fbx",
"blend": 0,
"startFrame": 0
}
}
]
}
},
{
"on": 7,
"type": 8,
"delay": 0,
"props": {
"move": {
"direction": [
0
]
}
},
"range": 2,
"duration": 0.1
},
{
"on": 7,
"type": 11,
"delay": 0.15,
"props": {},
"range": 5,
"visuals": {
"fxs": [
{
"set": "Earth_AOE_Ground",
"flags": 16,
"props": {},
"scale": 1,
"space": 1
},
{
"set": "Physical_AOE_FloorImpact",
"flags": 16,
"props": {},
"scale": 1,
"space": 1
}
],
"camShake": 30
}
},
{
"id": "Hit1",
"on": 7,
"cond": {
"castHoldStep": 1
},
"type": 4,
"delay": 0.15,
"props": {
"area": {
"shape": [
0
]
},
"position": {
"targetForwardOffset": 3
}
},
"range": 5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 2.5
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 5,
"knockUpForce": 20
}
}
}
]
},
{
"id": "Hit2",
"on": 7,
"cond": {
"castHoldStep": 2
},
"type": 4,
"delay": 0.15,
"props": {
"area": {
"shape": [
0
]
},
"position": {
"targetForwardOffset": 3
}
},
"range": 5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 4
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 5,
"knockUpForce": 20
}
}
}
]
},
{
"id": "Hit3",
"on": 7,
"cond": {
"castHoldStep": 3
},
"type": 4,
"delay": 0.15,
"props": {
"area": {
"shape": [
0
]
},
"position": {
"targetForwardOffset": 3
}
},
"range": 5,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 6
}
],
"affinity": "Physical",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 5,
"knockUpForce": 20
}
}
}
]
},
{
"on": 7,
"type": 24,
"props": {},
"duration": 1
}
],
"texts": {
"desc": "Charges your strike up to ::time::, then violently smashes the ground, dealing between ::dmg:: and ::dmg3:: to nearby enemies and knocking them back depending on charge time.",
"name": "Rampage",
"refs": {
"ref": "GA_Craft_Skill2"
},
"rankDescs": [
{
"desc": "Cooldown reduced to ::cooldown::.",
"rank": 2,
"flags": 1
},
{
"desc": "Resets the cooldown of ::ref_name:: if this kills an enemy.",
"rank": 3,
"flags": 0
}
]
},
"nature": 2,
"script": "function onKill(dmg) {\n\tif( rank >= 3 && dmg.skillId == Skill.GA_Craft_Skill1 ) {\n\t\tresetCooldown(Skill.GA_Craft_Skill2);\n\t}\n}\n\nfunction onStep(step) {\n\tif (step.kind == Steps.Hit1 || step.kind == Steps.Hit2 || step.kind == Steps.Hit3) {\n\t\tconsumeCooldown();\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 16,
"duration": 1
}