FareverDB

Shockwave

GA_Craft_Skill2 in Skills

Heavily slams in a frontal cone, dealing 180% Strength Physical and stunning enemies for 3.

id
GA_Craft_Skill2
type
7
flags
0
nature
2
script
function onDamageEval(dmg) { if (rank >= 3) { if (dmg.target.isCCImmune()) { dmg.dmgMult += vars.damage; } } }
status
2
cooldown
25
duration
1
Raw data
{
  "id": "GA_Craft_Skill2",
  "gfx": {
    "x": 8,
    "y": 0,
    "file": "UI/icons/atlas_weapon_GreatAxe_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Shockwave.fbx",
    "blend": 0.05,
    "startFrame": 0
  },
  "type": 7,
  "vars": {
    "dur1": 3,
    "damage": 0.5
  },
  "flags": 0,
  "props": {
    "hit": {
      "shake": 8,
      "freeze": 4,
      "camShake": 20
    },
    "rankOverride": [
      {
        "vars": {
          "dur1": 4
        },
        "minRank": 2
      }
    ]
  },
  "steps": [
    {
      "on": 0,
      "type": 11,
      "delay": 0.18,
      "props": {},
      "visuals": {
        "camShake": 10
      }
    },
    {
      "on": 0,
      "type": 8,
      "delay": 0.2,
      "props": {
        "move": {
          "direction": [
            0
          ],
          "dashSmoothing": 1
        }
      },
      "range": 2,
      "duration": 0.3
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.53,
      "props": {},
      "visuals": {
        "camShake": 30,
        "playAnims": [
          {
            "anim": {
              "file": "Anim/Human/TwoHanded/Skill/Anim_Human_TwoHanded_Shockwave.fbx",
              "blend": 0,
              "startFrame": 17
            }
          }
        ]
      }
    },
    {
      "on": 13,
      "type": 21,
      "props": {
        "jump": {
          "height": 1,
          "ignoreCollisions": false
        }
      }
    },
    {
      "on": 0,
      "type": 11,
      "delay": 0.53,
      "props": {}
    },
    {
      "on": 0,
      "type": 4,
      "delay": 0.53,
      "props": {
        "area": {
          "shape": [
            2,
            120
          ]
        }
      },
      "range": 7,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Strength",
              "ratio": 1.8
            }
          ],
          "affinity": "Physical"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Earth_Burst_Cone",
            "flags": 16,
            "props": {},
            "scale": 1,
            "space": 1
          },
          {
            "set": "SparksParticle_Add_Burst_Cone",
            "flags": 16,
            "props": {},
            "space": 1
          }
        ]
      }
    },
    {
      "on": 1,
      "type": 1,
      "props": {
        "status": {
          "ref": "Stun"
        }
      },
      "duration": "dur1"
    }
  ],
  "texts": {
    "desc": "Heavily slams in a frontal cone, dealing ::dmg:: and stunning enemies for ::dur1::.",
    "name": "Shockwave",
    "rankDescs": [
      {
        "desc": "Stun duration increased to ::dur1::.",
        "rank": 2,
        "flags": 1
      },
      {
        "desc": "Damage dealt to enemies immune to crowd control effects increased by ::damage%::.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 2,
  "script": "function onDamageEval(dmg) {\n\tif (rank >= 3) {\n\t\tif (dmg.target.isCCImmune()) {\n\t\t\tdmg.dmgMult += vars.damage;\n\t\t}\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 25,
  "duration": 1
}