Power of the Tides
Halos_Totem_Passive in SkillsUsing a [Skill] causes all your active [Totem]s to erupt, dealing 18.75% Intellect + 18.75% Faith Magic to nearby enemies.
- id
- Halos_Totem_Passive
- type
- 24
- flags
- 0
- nature
- 5
- script
- function onSkillProc(ctx) { var s = ctx.skill; if( !s.isActiveSkill() || s == skill || s.kind == Skill.Halos_Totem_Passive_Aoe) return; // So that calling Halos_Totem_Skill actually triggers it as well wait(0, function () { for(t in getSummons(Skill.Halos_Totem_Skill)) { var ctx = startSkill(Skill.Halos_Totem_Passive_Aoe, t); if(s.kind == Skill.Halos_Totem_Skill && s.rank >= 3) { ctx.critChance = 1; } } }); }
- status
- 2
Raw data
{
"id": "Halos_Totem_Passive",
"gfx": {
"x": 10,
"y": 0,
"file": "UI/icons/atlas_weapon_Halos_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "AttackCombo"
},
"type": 24,
"vars": {},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "Using a [Skill] causes all your active [Totem]s to erupt, dealing ::ref_dmg:: to nearby enemies.",
"name": "Power of the Tides",
"refs": {
"ref": "Halos_Totem_Passive_Aoe",
"ref2": "Halos_Totem_Passive_Slow",
"ref3": "Halos_Totem_Passive_Status"
},
"rankDescs": [
{
"desc": "Slows enemies by ::ref2_val1%:: for ::ref2_dur::.",
"rank": 2,
"flags": 0
},
{
"desc": "Increases all [Magic] damage dealt to enemies by ::ref3_var1%:: for ::ref3_dur:: if this critically strikes.",
"rank": 3,
"flags": 0
}
]
},
"nature": 5,
"script": "function onSkillProc(ctx) {\n\tvar s = ctx.skill;\n\tif( !s.isActiveSkill() || s == skill || s.kind == Skill.Halos_Totem_Passive_Aoe)\n\t\treturn;\n\t// So that calling Halos_Totem_Skill actually triggers it as well\n\twait(0, function () {\n\t\tfor(t in getSummons(Skill.Halos_Totem_Skill)) {\n\t\t\tvar ctx = startSkill(Skill.Halos_Totem_Passive_Aoe, t);\n\t\t\tif(s.kind == Skill.Halos_Totem_Skill && s.rank >= 3) {\n\t\t\t\tctx.critChance = 1;\n\t\t\t}\n\t\t}\n\t});\n}",
"status": 2,
"mastery": []
}