Riptide
Halos_Totem_Skill2 in SkillsSplashes a huge water burst in a frontal cone, dealing 90% Intellect + 90% Faith Water to enemies.
- id
- Halos_Totem_Skill2
- type
- 7
- flags
- 0
- nature
- 3
- script
- function onDamageEval(hit) { var totems = getSummons(Skill.Halos_Totem_Skill); if(hit.target.hasStatusType(StatusType.Slow)) { hit.dmgMult += vars.var1; } } function onHitNewTarget(hit) { reduceCooldown(kind, vars.time); }
- status
- 2
- cooldown
- 18
Raw data
{
"id": "Halos_Totem_Skill2",
"gfx": {
"x": 8,
"y": 0,
"file": "UI/icons/atlas_weapon_Halos_96PX.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "Cast"
},
"type": 7,
"vars": {
"time": 1.5,
"var1": 0.25
},
"flags": 0,
"props": {
"hit": {
"freeze": 0,
"camShake": 3
}
},
"steps": [
{
"on": 0,
"type": 3,
"props": {},
"duration": 1.5
},
{
"on": 0,
"type": 13,
"props": {
"rotation": {
"limiter": 1000,
"direction": 3
}
},
"duration": 1.5
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Telegraph_Cone_Preview",
"flags": 24,
"props": {},
"space": 2
}
]
},
"duration": 1.5
},
{
"on": 7,
"type": 11,
"delay": -0.64,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "CastProjectile"
}
}
]
}
},
{
"on": 7,
"type": 11,
"delay": 0,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"ref": "CastProjectile",
"blend": 0,
"startFrame": 20
}
}
]
}
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Water_Cast",
"flags": 8,
"props": {},
"scale": 0.9,
"space": 0,
"attachName": "B_Palm_L"
}
]
},
"duration": 1.7
},
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Water_Cast",
"flags": 8,
"props": {},
"scale": 0.9,
"space": 0,
"attachName": "B_Palm_R"
}
]
},
"duration": 1.7
},
{
"id": "Consume",
"on": 7,
"props": {}
},
{
"on": 7,
"type": 4,
"props": {
"area": {
"shape": [
2,
140
]
},
"position": {
"origin": 0,
"directionalOffset": {
"x": 0
}
}
},
"range": 10,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Intellect",
"ratio": 0.9
},
{
"atb": "Faith",
"ratio": 0.9
}
],
"affinity": "Water"
}
],
"visuals": {
"fxs": [
{
"set": "Water_Burst_Cone",
"flags": 16,
"props": {},
"space": 1,
"attachName": ""
}
]
}
}
],
"texts": {
"desc": "Splashes a huge water burst in a frontal cone, dealing ::dmg:: to enemies.",
"name": "Riptide",
"rankDescs": [
{
"desc": "Damage dealt to slowed enemies increased by ::var1%::.",
"rank": 2,
"flags": 0
},
{
"desc": "Reduces the cooldown by ::time:: for each enemy hit.",
"rank": 3,
"flags": 0
}
]
},
"nature": 3,
"script": "function onDamageEval(hit) {\n\tvar totems = getSummons(Skill.Halos_Totem_Skill);\n\n\tif(hit.target.hasStatusType(StatusType.Slow)) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}\n\nfunction onHitNewTarget(hit) {\n\treduceCooldown(kind, vars.time);\n}",
"status": 2,
"mastery": [],
"cooldown": 18
}