FareverDB

Riptide

Halos_Totem_Skill2 in Skills

Splashes a huge water burst in a frontal cone, dealing 90% Intellect + 90% Faith Water to enemies.

id
Halos_Totem_Skill2
type
7
flags
0
nature
3
script
function onDamageEval(hit) { var totems = getSummons(Skill.Halos_Totem_Skill); if(hit.target.hasStatusType(StatusType.Slow)) { hit.dmgMult += vars.var1; } } function onHitNewTarget(hit) { reduceCooldown(kind, vars.time); }
status
2
cooldown
18
Raw data
{
  "id": "Halos_Totem_Skill2",
  "gfx": {
    "x": 8,
    "y": 0,
    "file": "UI/icons/atlas_weapon_Halos_96PX.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {
    "ref": "Cast"
  },
  "type": 7,
  "vars": {
    "time": 1.5,
    "var1": 0.25
  },
  "flags": 0,
  "props": {
    "hit": {
      "freeze": 0,
      "camShake": 3
    }
  },
  "steps": [
    {
      "on": 0,
      "type": 3,
      "props": {},
      "duration": 1.5
    },
    {
      "on": 0,
      "type": 13,
      "props": {
        "rotation": {
          "limiter": 1000,
          "direction": 3
        }
      },
      "duration": 1.5
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Telegraph_Cone_Preview",
            "flags": 24,
            "props": {},
            "space": 2
          }
        ]
      },
      "duration": 1.5
    },
    {
      "on": 7,
      "type": 11,
      "delay": -0.64,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "CastProjectile"
            }
          }
        ]
      }
    },
    {
      "on": 7,
      "type": 11,
      "delay": 0,
      "props": {},
      "visuals": {
        "playAnims": [
          {
            "anim": {
              "ref": "CastProjectile",
              "blend": 0,
              "startFrame": 20
            }
          }
        ]
      }
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Cast",
            "flags": 8,
            "props": {},
            "scale": 0.9,
            "space": 0,
            "attachName": "B_Palm_L"
          }
        ]
      },
      "duration": 1.7
    },
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Water_Cast",
            "flags": 8,
            "props": {},
            "scale": 0.9,
            "space": 0,
            "attachName": "B_Palm_R"
          }
        ]
      },
      "duration": 1.7
    },
    {
      "id": "Consume",
      "on": 7,
      "props": {}
    },
    {
      "on": 7,
      "type": 4,
      "props": {
        "area": {
          "shape": [
            2,
            140
          ]
        },
        "position": {
          "origin": 0,
          "directionalOffset": {
            "x": 0
          }
        }
      },
      "range": 10,
      "effects": [
        {
          "flags": 0,
          "effect": 0,
          "scaling": [
            {
              "atb": "Intellect",
              "ratio": 0.9
            },
            {
              "atb": "Faith",
              "ratio": 0.9
            }
          ],
          "affinity": "Water"
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Water_Burst_Cone",
            "flags": 16,
            "props": {},
            "space": 1,
            "attachName": ""
          }
        ]
      }
    }
  ],
  "texts": {
    "desc": "Splashes a huge water burst in a frontal cone, dealing ::dmg:: to enemies.",
    "name": "Riptide",
    "rankDescs": [
      {
        "desc": "Damage dealt to slowed enemies increased by ::var1%::.",
        "rank": 2,
        "flags": 0
      },
      {
        "desc": "Reduces the cooldown by ::time:: for each enemy hit.",
        "rank": 3,
        "flags": 0
      }
    ]
  },
  "nature": 3,
  "script": "function onDamageEval(hit) {\n\tvar totems = getSummons(Skill.Halos_Totem_Skill);\n\n\tif(hit.target.hasStatusType(StatusType.Slow)) {\n\t\thit.dmgMult += vars.var1;\n\t}\n}\n\nfunction onHitNewTarget(hit) {\n\treduceCooldown(kind, vars.time);\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 18
}