Infused Tusk
InfusedTusk in SkillsWhen your [Health] drops below ::threshold:: of your [MaxHealth], you gain a [Shield] absorbing 35% of your [Vitality] (120 cooldown).
- id
- InfusedTusk
- type
- 14
- flags
- 0
- nature
- 5
- script
- function onReceiveDamage(dmg) { if(owner.isInCombat && owner.healthRatio < vars.var1 && !hasStatus(owner, Skill.InfusedTusk_Cooldown)) { addStatus(owner, Skill.InfusedTusk_Status); addStatus(owner, Skill.InfusedTusk_Cooldown); } }
- cooldown
- 120
Raw data
{
"id": "InfusedTusk",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/GearTrinket/Items_Loot_Trinket_Trinket_InfusedTusk_01.prefab.png",
"size": 256
},
"anim": {},
"type": 14,
"vars": {
"var1": 0.35
},
"flags": 0,
"props": {},
"steps": [],
"texts": {
"desc": "When your [Health] drops below ::threshold:: of your [MaxHealth], you gain a [Shield] absorbing ::var1%:: of your [Vitality] (::cooldown:: cooldown).",
"name": "Infused Tusk"
},
"nature": 5,
"script": "function onReceiveDamage(dmg) {\n\tif(owner.isInCombat && owner.healthRatio < vars.var1 && !hasStatus(owner, Skill.InfusedTusk_Cooldown)) {\n\t\taddStatus(owner, Skill.InfusedTusk_Status);\n\t\taddStatus(owner, Skill.InfusedTusk_Cooldown);\n\t}\n}",
"mastery": [],
"cooldown": 120
}