FareverDB

Flowing Vitality

Mage_Talent_FlowingVitality in Skills

While in combat, heal yourself for 2% of your [MaxHealth] every 10 [Spark] point spent.

id
Mage_Talent_FlowingVitality
type
21
flags
0
nature
5
script
var accum = 0.; function onOwnerConsumeResource(res, amount) { if (res == Attribute.Spark && owner.isInCombat && amount < 0) { accum += amount * -1; var count = floor(accum / vars.var2); if (count >= 0) { accum -= count * vars.var2; applyHeal(owner, count * vars.var1 * owner.maxHealth); } } }
status
5
Raw data
{
  "id": "Mage_Talent_FlowingVitality",
  "gfx": {
    "x": 10,
    "y": 2,
    "file": "UI/icons/Mage_talent.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 21,
  "vars": {
    "var1": 0.02,
    "var2": 10
  },
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 2
    },
    "rankOverride": [
      {
        "vars": {
          "var1": 0.04
        },
        "minRank": 2
      }
    ]
  },
  "steps": [],
  "texts": {
    "desc": "While in combat, heal yourself for ::var1%:: of your [MaxHealth] every ::var2:: [Spark] point spent.",
    "name": "Flowing Vitality"
  },
  "nature": 5,
  "script": "var accum = 0.;\nfunction onOwnerConsumeResource(res, amount) {\n\tif (res == Attribute.Spark && owner.isInCombat && amount < 0) {\n\t\taccum += amount * -1;\n\t\tvar count = floor(accum / vars.var2);\n\t\tif (count >= 0) {\n\t\t\taccum -= count * vars.var2;\n\t\t\tapplyHeal(owner, count * vars.var1 * owner.maxHealth);\n\t\t}\n\t}\n}",
  "status": 5,
  "mastery": []
}