[Ice] Blessed
OreAffix_Ice_Status in SkillsYour [Attack]s have a 0.25 chance to deal an additional 20% Strength + 20% Intellect Water to enemies and slow them by ::ref_va1%:: for ::ref_duration::.
- id
- OreAffix_Ice_Status
- flags
- 2048
- nature
- 4
- script
- function onInflictDamage(dmg) { if(isServer) { if(checkProba(vars.chance)) { //setSkillTargets([dmg.target]); playStep(Steps.Proc); } } }
- duration
- 120
Raw data
{
"id": "OreAffix_Ice_Status",
"gfx": {
"x": 6,
"y": 1,
"file": "UI/icons/atlas_abilities_status_96PX.png",
"size": 96
},
"anim": {},
"vars": {
"chance": 0.25
},
"flags": 2048,
"props": {
"status": {
"types": [
{
"type": "Buff"
}
]
}
},
"steps": [
{
"id": "Proc",
"on": 13,
"type": 6,
"props": {},
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Strength",
"ratio": 0.2
},
{
"atb": "Intellect",
"ratio": 0.2
}
],
"affinity": "Water"
}
],
"visuals": {
"hitFx": "Ice_Blast"
}
},
{
"on": 1,
"type": 1,
"props": {
"status": {
"ref": "OreAffix_Ice_Slow"
}
}
}
],
"texts": {
"desc": "Your [Attack]s have a ::chance:: chance to deal an additional ::dmg:: to enemies and slow them by ::ref_va1%:: for ::ref_duration::.",
"name": "[Ice] Blessed"
},
"nature": 4,
"script": "function onInflictDamage(dmg) {\n\tif(isServer) {\n\t\tif(checkProba(vars.chance)) {\n\t\t\t//setSkillTargets([dmg.target]);\n\t\t\tplayStep(Steps.Proc);\n\t\t}\n\t}\n}",
"mastery": [],
"duration": 120
}