{
"id": "Phrixes_PowerExpulsion",
"gfx": {
"x": 36,
"y": 38,
"file": "UI/Placeholder/Icons_Resources.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {
"ref": "CastStart",
"blend": 0.1
},
"type": 11,
"vars": {
"var1": 17142,
"var2": 15
},
"flags": 0,
"props": {},
"steps": [
{
"on": 0,
"type": 11,
"delay": 0.5,
"props": {},
"visuals": {
"playAnims": [
{
"anim": {
"file": "Anim/Heavy/Staff/Anim_Heavy_Staff_ConjureLoopStart.fbx"
}
}
]
}
},
{
"on": 0,
"type": 11,
"props": {
"castFlags": 8
},
"range": "",
"visuals": {
"fxs": [
{
"set": "Chaos_Cast",
"flags": 8,
"props": {},
"space": 0,
"attachName": "ATTACH_Local_Weapon_R"
}
]
},
"duration": 1200
},
{
"on": 0,
"type": 3,
"delay": 1.4,
"props": {
"castFlags": 8
},
"range": "",
"visuals": {
"fxs": [
{
"set": "Chaos_Cast",
"flags": 8,
"props": {},
"space": 0,
"attachName": "ATTACH_Local_Weapon_R"
}
],
"playAnims": [
{
"anim": {
"file": "Anim/Heavy/Staff/Anim_Heavy_Staff_ConjureLoop.fbx",
"loop": true
}
}
]
},
"duration": 1200
},
{
"on": 0,
"type": 17,
"props": {
"position": {
"element": "Phrixes_ArenaCenter"
}
}
},
{
"id": "AreasCast",
"on": 0,
"type": 11,
"delay": 2,
"props": {},
"duration": 1200
},
{
"id": "AreaRandom",
"on": 8,
"type": 5,
"props": {
"position": {
"random": {
"range": 60,
"maxZDiff": 3,
"minRange": 2
}
},
"targetSkill": "Phrixes_PowerExpulsionArea"
}
},
{
"id": "AreaTarget",
"on": 8,
"type": 5,
"props": {
"position": {
"origin": 1,
"random": {
"range": 1,
"maxZDiff": 3
}
},
"targetSkill": "Phrixes_PowerExpulsionArea"
}
},
{
"on": 2,
"type": 0,
"props": {
"position": {
"origin": 2,
"groundSnap": true
}
},
"effects": [
{
"flags": 0,
"effect": 0,
"baseVal": 0,
"scaling": [
{
"atb": "FoePower",
"ratio": 0.5
}
],
"affinity": "Chaos"
}
]
}
],
"texts": {
"name": "Power Expulsion"
},
"nature": 3,
"script": "var castCount = 0;\nfunction onStep(s) {\n if(s.kind == Steps.AreasCast) {\n castCount = 0;\n var castStep = getStepById(Steps.AreasCast);\n var totalDuration = castStep.duration;\n var timeBetweenFires = totalDuration / vars.var1;\n var areaRand = Steps.AreaRandom;\n var areaTarget = Steps.AreaTarget;\n for(i in 0...round(vars.var1)) {\n castCount++;\n var areaStep = areaRand;\n if((castCount % round(vars.var2)) == 0)\n areaStep = areaTarget;\n wait(i*timeBetweenFires, function() {\n playStep(areaStep);\n });\n }\n }\n}",
"aiProps": {
"pickPrio": 10
},
"mastery": [],
"cooldown": 40,
"duration": 1
}