Faithful Winds
Priest_FaithfulWinds in SkillsProjects winds ahead, increasing the [MoveSpeedFactor] of allies that go through by 70% for 3.
- id
- Priest_FaithfulWinds
- type
- 9
- flags
- 4
- nature
- 3
- script
- function onHit(hit) { if (isAlly(hit.target)) { addStatus(hit.target, Skill.Priest_FaithfulWindsStatus); } }
- status
- 2
- cooldown
- 25
- duration
- 0.5
Raw data
{
"id": "Priest_FaithfulWinds",
"gfx": {
"x": 1,
"y": 0,
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96
},
"anim": {
"ref": "Conjure",
"blend": 0.1
},
"type": 9,
"vars": {},
"flags": 4,
"props": {
"aimStyle": 3
},
"steps": [
{
"on": 14,
"type": 25,
"props": {},
"visuals": {
"fxs": [
{
"set": "Telegraph_Line_Preview",
"flags": 16,
"props": {},
"scale": 1
}
]
}
},
{
"id": "Allies",
"on": 0,
"type": 4,
"delay": 0.25,
"props": {
"area": {
"shape": [
1,
12
],
"hitFilter": 6
},
"loop": {
"tick": 0.5
},
"position": {
"origin": 0,
"directionalOffset": {
"x": 0
}
}
},
"range": 50,
"visuals": {
"fxs": [
{
"set": "Light_AOE_Ground_Rectangle",
"flags": 24,
"props": {},
"space": 1
}
],
"telegraphFx": "Telegraph_Line_Preview"
},
"duration": 10
},
{
"on": 0,
"cond": {
"mastery": "Priest_FaithfulWinds_M3"
},
"type": 4,
"delay": 0.25,
"props": {
"area": {
"shape": [
1,
12
]
},
"position": {
"origin": 4,
"directionalOffset": {
"x": 0
}
},
"rotation": {
"direction": 3
}
},
"range": 50,
"effects": [
{
"flags": 0,
"effect": 0,
"scaling": [
{
"atb": "Faith",
"ratio": 1.2
}
],
"affinity": "Light",
"sideEffects": {
"knockBack": {
"type": 1,
"pushForce": 20,
"knockUpForce": 7
}
}
}
]
},
{
"on": 0,
"cond": {
"mastery": "Priest_FaithfulWinds_M2"
},
"type": 4,
"delay": 0.25,
"props": {
"area": {
"shape": [
1,
12
],
"hitFilter": 6
},
"position": {
"origin": 0,
"directionalOffset": {
"x": 0
}
}
},
"range": 50,
"effects": [
{
"flags": 0,
"effect": 1,
"scaling": [
{
"atb": "Faith",
"ratio": 1.2
}
],
"affinity": "Light",
"alignment": 3
}
]
},
{
"on": 13,
"props": {}
}
],
"texts": {
"desc": "Projects winds ahead, increasing the [MoveSpeedFactor] of allies that go through by ::ref_val1%:: for ::ref_dur::.",
"name": "Faithful Winds",
"refs": {
"ref": "Priest_FaithfulWindsStatus"
}
},
"nature": 3,
"script": "function onHit(hit) {\n\tif (isAlly(hit.target)) {\n\t\taddStatus(hit.target, Skill.Priest_FaithfulWindsStatus);\n\t}\n}",
"status": 2,
"mastery": [
{
"id": "Priest_FaithfulWinds_M1",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Priest_FaithfulWinds/Priest_FaithfulWinds_M1.png",
"size": 256
},
"text": {
"desc": "The cooldown of ::name:: is reduced to ::cooldown::.",
"name": "Gustflow"
},
"props": {
"cooldown": 15
}
},
{
"id": "Priest_FaithfulWinds_M2",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Priest_FaithfulWinds/Priest_FaithfulWinds_M2.png",
"size": 256
},
"text": {
"desc": "::name:: heals allies for ::heal::.",
"name": "Zephyr's Favor"
}
},
{
"id": "Priest_FaithfulWinds_M3",
"gfx": {
"x": 0,
"y": 0,
"file": "UI/Portraits/Items/Masteries/Priest_FaithfulWinds/Priest_FaithfulWinds_M3.png",
"size": 256
},
"text": {
"desc": "::name:: deals ::dmg:: and knock enemies back.",
"name": "Faithful Hurricane"
},
" vars": {}
}
],
"cooldown": 25,
"duration": 0.5
}