FareverDB

Prayer: Life

Priest_Prayer_Life in Skills

Judgment heals for 100% Faith. Becomes ready after you use a [Skill] of your actual weapon.

id
Priest_Prayer_Life
type
19
flags
262144
nature
5
script
/*function onInflictHeal(heal) { if(isSkillFromPrayer(heal.skill)) return; addCharges(vars.var1); }*/ function onSkillProc(ctx) { if( ctx.skill.isWeaponSkill() && !ctx.skill.isFromArsenal() ) { //priest.chargePrayer(skill.kind); //addCharges(vars.var1); chargePrayer(); } }
status
2
cooldown
1
Raw data
{
  "id": "Priest_Prayer_Life",
  "gfx": {
    "x": 0,
    "y": 2,
    "file": "UI/icons/atlas_class_Priest_96PX.png",
    "size": 96
  },
  "anim": {},
  "type": 19,
  "vars": {
    "var1": 1
  },
  "flags": 262144,
  "props": {},
  "steps": [
    {
      "on": 0,
      "type": 11,
      "props": {},
      "visuals": {
        "fxs": [
          {
            "set": "Priest_Prayer_Heal",
            "props": {}
          }
        ]
      },
      "duration": 0.75
    },
    {
      "id": "Area",
      "on": 0,
      "type": 4,
      "props": {
        "area": {
          "shape": [
            3,
            3
          ],
          "hitFilter": 6,
          "rangeScale": {
            "targetRange": 20
          },
          "targetCooldown": 1.5
        },
        "loop": {
          "tick": 0.1
        }
      },
      "range": 0,
      "effects": [
        {
          "flags": 0,
          "effect": 1,
          "scaling": [
            {
              "atb": "Faith",
              "ratio": 1
            }
          ]
        }
      ],
      "visuals": {
        "fxs": [
          {
            "set": "Priest_Prayer_Heal_Wave",
            "flags": 24,
            "props": {}
          }
        ]
      },
      "duration": 1.5
    }
  ],
  "texts": {
    "desc": "::ref_name:: heals for ::heal::.\n\nBecomes ready after you use a [Skill] of your actual weapon.",
    "name": "Prayer: Life",
    "refs": {
      "ref": "Priest_Sig_DivineIntervention"
    }
  },
  "nature": 5,
  "script": "/*function onInflictHeal(heal) {\n\tif(isSkillFromPrayer(heal.skill))\n\t\treturn;\n\taddCharges(vars.var1);\n}*/\n\nfunction onSkillProc(ctx) {\n\tif( ctx.skill.isWeaponSkill() && !ctx.skill.isFromArsenal() ) {\n\t\t//priest.chargePrayer(skill.kind); //addCharges(vars.var1);\n\t\tchargePrayer();\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 1
}