Prayer: Life
Priest_Prayer_Life in SkillsJudgment heals for 100% Faith. Becomes ready after you use a [Skill] of your actual weapon.
- id
- Priest_Prayer_Life
- type
- 19
- flags
- 262144
- nature
- 5
- script
- /*function onInflictHeal(heal) { if(isSkillFromPrayer(heal.skill)) return; addCharges(vars.var1); }*/ function onSkillProc(ctx) { if( ctx.skill.isWeaponSkill() && !ctx.skill.isFromArsenal() ) { //priest.chargePrayer(skill.kind); //addCharges(vars.var1); chargePrayer(); } }
- status
- 2
- cooldown
- 1
Raw data
{
"id": "Priest_Prayer_Life",
"gfx": {
"x": 0,
"y": 2,
"file": "UI/icons/atlas_class_Priest_96PX.png",
"size": 96
},
"anim": {},
"type": 19,
"vars": {
"var1": 1
},
"flags": 262144,
"props": {},
"steps": [
{
"on": 0,
"type": 11,
"props": {},
"visuals": {
"fxs": [
{
"set": "Priest_Prayer_Heal",
"props": {}
}
]
},
"duration": 0.75
},
{
"id": "Area",
"on": 0,
"type": 4,
"props": {
"area": {
"shape": [
3,
3
],
"hitFilter": 6,
"rangeScale": {
"targetRange": 20
},
"targetCooldown": 1.5
},
"loop": {
"tick": 0.1
}
},
"range": 0,
"effects": [
{
"flags": 0,
"effect": 1,
"scaling": [
{
"atb": "Faith",
"ratio": 1
}
]
}
],
"visuals": {
"fxs": [
{
"set": "Priest_Prayer_Heal_Wave",
"flags": 24,
"props": {}
}
]
},
"duration": 1.5
}
],
"texts": {
"desc": "::ref_name:: heals for ::heal::.\n\nBecomes ready after you use a [Skill] of your actual weapon.",
"name": "Prayer: Life",
"refs": {
"ref": "Priest_Sig_DivineIntervention"
}
},
"nature": 5,
"script": "/*function onInflictHeal(heal) {\n\tif(isSkillFromPrayer(heal.skill))\n\t\treturn;\n\taddCharges(vars.var1);\n}*/\n\nfunction onSkillProc(ctx) {\n\tif( ctx.skill.isWeaponSkill() && !ctx.skill.isFromArsenal() ) {\n\t\t//priest.chargePrayer(skill.kind); //addCharges(vars.var1);\n\t\tchargePrayer();\n\t}\n}",
"status": 2,
"mastery": [],
"cooldown": 1
}