FareverDB

Prayer: Virtue

Priest_Prayer_Shield in Skills

Judgment grants a [Shield] absorbing 80% Faith Light. Becomes ready after you use a [Skill] of your Arsenal weapon.

id
Priest_Prayer_Shield
type
19
flags
262144
nature
5
script
/*function onShield(s,amount) { if(isSkill(s.instigatorSkill, Skill.Priest_Prayer_Shield)) { return; } addCharges(vars.var1); }*/ function onHit(hit) { addStatus(hit.target, Skill.Priest_Prayer_Shield_Status); } function onSkillProc(ctx) { if( ctx.skill.isFromArsenal() ) { chargePrayer(); //addCharges(vars.var1); } }
status
2
cooldown
1
Raw data
{
  "id": "Priest_Prayer_Shield",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/atlas_class_Priest_96PX.png",
    "size": 96
  },
  "anim": {},
  "type": 19,
  "vars": {
    "var1": 1
  },
  "flags": 262144,
  "props": {},
  "steps": [
    {
      "id": "Area",
      "on": 0,
      "type": 4,
      "props": {
        "area": {
          "shape": [
            3,
            3
          ],
          "hitFilter": 6,
          "rangeScale": {
            "targetRange": 20
          },
          "targetCooldown": 1.5
        },
        "loop": {
          "tick": 0.1
        }
      },
      "range": 0,
      "visuals": {
        "fxs": [
          {
            "set": "Priest_Prayer_Shield_Wave",
            "flags": 24,
            "props": {}
          }
        ]
      },
      "duration": 1.5
    }
  ],
  "texts": {
    "desc": "::ref_name:: grants a [Shield] absorbing ::ref2_shield::.\n\nBecomes ready after you use a [Skill] of your Arsenal weapon.",
    "name": "Prayer: Virtue",
    "refs": {
      "ref": "Priest_Sig_DivineIntervention",
      "ref2": "Priest_Prayer_Shield_Status"
    }
  },
  "nature": 5,
  "script": "/*function onShield(s,amount) {\n\tif(isSkill(s.instigatorSkill, Skill.Priest_Prayer_Shield)) {\n\t\treturn;\n\t}\n\taddCharges(vars.var1);\n}*/\n\nfunction onHit(hit) {\n\taddStatus(hit.target, Skill.Priest_Prayer_Shield_Status);\n}\n\nfunction onSkillProc(ctx) {\n\tif( ctx.skill.isFromArsenal() ) {\n\t\tchargePrayer();\n\t\t//addCharges(vars.var1);\n\t}\n}",
  "status": 2,
  "mastery": [],
  "cooldown": 1
}