Oppressive Rays
Priest_Talent_OppressiveRays in SkillsSunlight has a 0.1 additional chance to critically strike.
- id
- Priest_Talent_OppressiveRays
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamageEval(dmg) { if (dmg.skillId == Skill.Priest_Talent_Sunlight_Status) { dmg.critChance += vars.chance; } }
- status
- 2
Raw data
{
"id": "Priest_Talent_OppressiveRays",
"gfx": {
"x": 14,
"y": 2,
"file": "UI/icons/Priest_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"chance": 0.1
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 2
},
"rankOverride": [
{
"vars": {
"chance": 0.2
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "::ref_name:: has a ::chance:: additional chance to critically strike.",
"name": "Oppressive Rays",
"refs": {
"ref": "Priest_Talent_Sunlight_Status"
}
},
"nature": 5,
"script": "function onInflictDamageEval(dmg) {\n\tif (dmg.skillId == Skill.Priest_Talent_Sunlight_Status) {\n\t\tdmg.critChance += vars.chance;\n\t}\n}",
"status": 2,
"mastery": []
}