Potent Fortitude
Priest_Talent_PotentFortitude in SkillsThe [Shield] of Prayer: Virtue increases your [PhysicalMastery] by 15%.
- id
- Priest_Talent_PotentFortitude
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictStatus(s) { if (s.owner == owner && s.kind == Skill.Priest_Prayer_Shield_Status) { addStatus(owner, Skill.Priest_Talent_PotentFortitude_Status); } } function onStatusEnd(s, end) { if (s.kind == Skill.Priest_Prayer_Shield_Status) { removeStatus(owner, Skill.Priest_Talent_PotentFortitude_Status); } }
- status
- 2
Raw data
{
"id": "Priest_Talent_PotentFortitude",
"gfx": {
"x": 2,
"y": 2,
"file": "UI/icons/Priest_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"var1": 0.15
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 1
}
},
"steps": [],
"texts": {
"desc": "The [Shield] of ::ref_name:: increases your [PhysicalMastery] by ::var1%::.",
"name": "Potent Fortitude",
"refs": {
"ref": "Priest_Prayer_Shield"
}
},
"nature": 5,
"script": "function onInflictStatus(s) {\n\tif (s.owner == owner && s.kind == Skill.Priest_Prayer_Shield_Status) {\n\t\taddStatus(owner, Skill.Priest_Talent_PotentFortitude_Status);\n\t}\n}\n\nfunction onStatusEnd(s, end) {\n\tif (s.kind == Skill.Priest_Prayer_Shield_Status) {\n\t\tremoveStatus(owner, Skill.Priest_Talent_PotentFortitude_Status);\n\t}\n}",
"status": 2,
"mastery": []
}