FareverDB

Potent Fortitude

Priest_Talent_PotentFortitude in Skills

The [Shield] of Prayer: Virtue increases your [PhysicalMastery] by 15%.

id
Priest_Talent_PotentFortitude
type
21
flags
0
nature
5
script
function onInflictStatus(s) { if (s.owner == owner && s.kind == Skill.Priest_Prayer_Shield_Status) { addStatus(owner, Skill.Priest_Talent_PotentFortitude_Status); } } function onStatusEnd(s, end) { if (s.kind == Skill.Priest_Prayer_Shield_Status) { removeStatus(owner, Skill.Priest_Talent_PotentFortitude_Status); } }
status
2
Raw data
{
  "id": "Priest_Talent_PotentFortitude",
  "gfx": {
    "x": 2,
    "y": 2,
    "file": "UI/icons/Priest_talent.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 21,
  "vars": {
    "var1": 0.15
  },
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "steps": [],
  "texts": {
    "desc": "The [Shield] of ::ref_name:: increases your [PhysicalMastery] by ::var1%::.",
    "name": "Potent Fortitude",
    "refs": {
      "ref": "Priest_Prayer_Shield"
    }
  },
  "nature": 5,
  "script": "function onInflictStatus(s) {\n\tif (s.owner == owner && s.kind == Skill.Priest_Prayer_Shield_Status) {\n\t\taddStatus(owner, Skill.Priest_Talent_PotentFortitude_Status);\n\t}\n}\n\nfunction onStatusEnd(s, end) {\n\tif (s.kind == Skill.Priest_Prayer_Shield_Status) {\n\t\tremoveStatus(owner, Skill.Priest_Talent_PotentFortitude_Status);\n\t}\n}",
  "status": 2,
  "mastery": []
}