Prosecutor
Priest_Talent_Prosecutor in SkillsYour critical [Attack]s have a 0.15 chance to reduce the cooldown of Judgment by 0.5.
- id
- Priest_Talent_Prosecutor
- type
- 21
- flags
- 0
- nature
- 5
- script
- function onInflictDamage(dmg) { if (dmg.critical && (dmg.isBaseAttack || dmg.isFinalCombo)) { if (checkProba(vars.chance)) { reduceCooldown(Skill.Priest_Sig_DivineIntervention, vars.time); } } }
- status
- 2
Raw data
{
"id": "Priest_Talent_Prosecutor",
"gfx": {
"x": 4,
"y": 2,
"file": "UI/icons/Priest_talent.png",
"size": 48,
"width": 2,
"height": 2
},
"anim": {},
"type": 21,
"vars": {
"time": 0.5,
"chance": 0.15
},
"flags": 0,
"props": {
"talent": {
"maxPoints": 2
},
"rankOverride": [
{
"vars": {
"time": 1
},
"minRank": 2
}
]
},
"steps": [],
"texts": {
"desc": "Your critical [Attack]s have a ::chance:: chance to reduce the cooldown of ::ref_name:: by ::time::.",
"name": "Prosecutor",
"refs": {
"ref": "Priest_Sig_DivineIntervention"
}
},
"nature": 5,
"script": "function onInflictDamage(dmg) {\n\tif (dmg.critical && (dmg.isBaseAttack || dmg.isFinalCombo)) {\n\t\tif (checkProba(vars.chance)) {\n\t\t\treduceCooldown(Skill.Priest_Sig_DivineIntervention, vars.time);\n\t\t}\n\t}\n}",
"status": 2,
"mastery": []
}