FareverDB

Sunlight

Priest_Talent_Sunlight in Skills

[Skill]s that affect allies empower them for ::ref_duration:: with ::ref_name::. The next [ComboAttack] consum ::ref_name:: to deal an additional ::ref_dmg::.

id
Priest_Talent_Sunlight
type
21
flags
0
nature
5
script
function onInflictHit(hit) { var validSkill = hit.isSkill || isSkillFromPrayer(hit.baseSkill); if (validSkill && hit.target.isAlly(owner)) { playStep(Steps.SunlightBuff, hit.target); } }
status
5
Raw data
{
  "id": "Priest_Talent_Sunlight",
  "gfx": {
    "x": 0,
    "y": 0,
    "file": "UI/icons/Priest_talent.png",
    "size": 48,
    "width": 2,
    "height": 2
  },
  "anim": {},
  "type": 21,
  "vars": {},
  "flags": 0,
  "props": {
    "talent": {
      "maxPoints": 1
    }
  },
  "steps": [
    {
      "id": "SunlightBuff",
      "on": 13,
      "type": 1,
      "props": {
        "status": {
          "ref": "Priest_Talent_Sunlight_Status"
        },
        "stepGlobal": {
          "globalId": "SunlightBuff"
        }
      }
    }
  ],
  "texts": {
    "desc": "[Skill]s that affect allies empower them for ::ref_duration:: with ::ref_name::. The next [ComboAttack] consum ::ref_name:: to deal an additional ::ref_dmg::.",
    "name": "Sunlight"
  },
  "nature": 5,
  "script": "function onInflictHit(hit) {\n\tvar validSkill = hit.isSkill || isSkillFromPrayer(hit.baseSkill);\n\tif (validSkill && hit.target.isAlly(owner)) {\n\t\tplayStep(Steps.SunlightBuff, hit.target);\n\t}\n}",
  "status": 5,
  "mastery": []
}